Core/World: Store account id in CharacterInfo to reduce the amount of database queries
(cherry picked from commit aaaa1c34410c160c7b0382f5ecdb39fa01ba007c)
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@@ -31,7 +31,7 @@
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void WorldSession::SendNameQueryOpcode(ObjectGuid guid)
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{
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Player* player = ObjectAccessor::FindConnectedPlayer(guid);
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CharacterNameData const* nameData = sWorld->GetCharacterNameData(guid);
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CharacterInfo const* nameData = sWorld->GetCharacterInfo(guid);
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WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+10));
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data << guid.WriteAsPacked();
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@@ -43,11 +43,11 @@ void WorldSession::SendNameQueryOpcode(ObjectGuid guid)
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}
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data << uint8(0); // name known
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data << nameData->m_name; // played name
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data << nameData->Name; // played name
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data << uint8(0); // realm name - only set for cross realm interaction (such as Battlegrounds)
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data << uint8(nameData->m_race);
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data << uint8(nameData->m_gender);
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data << uint8(nameData->m_class);
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data << uint8(nameData->Race);
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data << uint8(nameData->Sex);
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data << uint8(nameData->Class);
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if (DeclinedName const* names = (player ? player->GetDeclinedNames() : NULL))
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{
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