[8103] More wide use IsInWorld checks and delayed at teleport operations. Author: Ambal
* IsInWorld used to prevent return unexpected not in world objects.
* Delayed operations need to process its in world state.
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branch : trunk
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@@ -8338,7 +8338,7 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
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return false;
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// dead units can neither attack nor be attacked
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if(!isAlive() || !victim->isAlive())
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if(!isAlive() || !victim->IsInWorld() || !victim->isAlive())
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return false;
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// player cannot attack in mount state
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