[8103] More wide use IsInWorld checks and delayed at teleport operations. Author: Ambal
* IsInWorld used to prevent return unexpected not in world objects.
* Delayed operations need to process its in world state.
--HG--
branch : trunk
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@@ -310,7 +310,13 @@ void WorldSession::LogoutPlayer(bool Save)
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///- Teleport to home if the player is in an invalid instance
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if(!_player->m_InstanceValid && !_player->isGameMaster())
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{
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_player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());
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//this is a bad place to call for far teleport because we need player to be in world for successful logout
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//maybe we should implement delayed far teleport logout?
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while(_player->IsBeingTeleportedFar())
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HandleMoveWorldportAckOpcode();
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}
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sOutdoorPvPMgr.HandlePlayerLeaveZone(_player,_player->GetZoneId());
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