Core/Entities: virtualize CheckAttackFitToAuraRequirement
- Should've been like this to begin with (cherry picked from commit 21d95a1d767c95910d4508e0e83f34b4f89f587a)
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@@ -1534,7 +1534,8 @@ class TC_GAME_API Unit : public WorldObject
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void UpdateUnitMod(UnitMods unitMod);
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bool CheckAttackFitToAuraRequirement(WeaponAttackType attackType, AuraEffect const* aurEff) const;
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// only players have item requirements
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virtual bool CheckAttackFitToAuraRequirement(WeaponAttackType /*attackType*/, AuraEffect const* /*aurEff*/) const { return true; }
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virtual void UpdateDamageDoneMods(WeaponAttackType attackType);
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void UpdateAllDamageDoneMods();
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