Core/Entities: virtualize CheckAttackFitToAuraRequirement

- Should've been like this to begin with

(cherry picked from commit 21d95a1d767c95910d4508e0e83f34b4f89f587a)
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ariel- authored and funjoker committed 2022-02-16 04:49:24 +01:00
1 parent 70ecdd1511
commit 4ad1d377fe
4 files changed
+17 -18

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@@ -1534,7 +1534,8 @@ class TC_GAME_API Unit : public WorldObject
void UpdateUnitMod(UnitMods unitMod);
bool CheckAttackFitToAuraRequirement(WeaponAttackType attackType, AuraEffect const* aurEff) const;
// only players have item requirements
virtual bool CheckAttackFitToAuraRequirement(WeaponAttackType /*attackType*/, AuraEffect const* /*aurEff*/) const { return true; }
virtual void UpdateDamageDoneMods(WeaponAttackType attackType);
void UpdateAllDamageDoneMods();