Core/Dungeon finder: Fix teleport out after dungeon is finished
Closes 8914
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@@ -483,7 +483,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check)
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uint64 gguid = *check.begin();
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proposal.queues = check;
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proposal.isNew = numLfgGroups != 1 || !sLFGMgr->GetDungeon(gguid);
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proposal.isNew = numLfgGroups != 1 || sLFGMgr->GetOldState(gguid) != LFG_STATE_DUNGEON;
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if (!sLFGMgr->AllQueued(check))
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{
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