From 4c6cfee2dd46912507f5ba553eb3f3eb5c62ee6a Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Sun, 29 Aug 2021 00:19:06 +0200 Subject: [PATCH] Core/Units: normalize melee damage while in bear or cat form --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 5a245dc3a1..585c0c8df8 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1308,7 +1308,7 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* dam return; } - damage += CalculateDamage(damageInfo->attackType, false, true); + damage += CalculateDamage(damageInfo->attackType, IsInFeralForm(), true); // Add melee damage bonus damage = MeleeDamageBonusDone(damageInfo->target, damage, damageInfo->attackType); damage = damageInfo->target->MeleeDamageBonusTaken(this, damage, damageInfo->attackType);