Core/Packets: converted SMSG_BATTLEFIELD_LIST to packet class and handle remaining fields
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@@ -14129,7 +14129,7 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men
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return;
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}
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GetSession()->SendBattleGroundList(guid, bgTypeId);
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sBattlegroundMgr->SendBattlegroundList(source->GetGUID(), this, BattlegroundTypeId(bgTypeId));
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break;
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}
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}
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