Replace tabs with spaces, and fix crlf issues
--HG-- branch : trunk
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edbfb386ce
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4d008f2043
379 files changed
+2233
-2233
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@@ -630,7 +630,7 @@ void Spell::EffectDummy(uint32 i)
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if (!creatureTarget || !pGameObj) return;
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if (!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), 181574, creatureTarget->GetMap(),
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creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(),
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creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(),
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creatureTarget->GetOrientation(), 0, 0, 0, 0, 100, 1))
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{
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delete pGameObj;
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@@ -955,7 +955,7 @@ void Spell::EffectDummy(uint32 i)
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{
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Aura * dummy = m_caster->GetDummyAura(28734);
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if (dummy)
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{
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{
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int32 bp = damage * dummy->GetStackAmount();
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m_caster->CastCustomSpell(m_caster, 28733, &bp, NULL, NULL, true);
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m_caster->RemoveAurasDueToSpell(28734);
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@@ -3517,7 +3517,7 @@ void Spell::EffectAddFarsight(uint32 i)
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map->Add(dynObj);
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map->SwitchGridContainers(dynObj, true); // Needed for forwarding player packets
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dynObj->setActive(true); // Keep the grid updated even if there are no players in it
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// Need to update visibility of object for client to accept farsight guid
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((Player*)m_caster)->UpdateVisibilityOf(dynObj);
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((Player*)m_caster)->SetFarsightTarget(dynObj);
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@@ -3600,7 +3600,7 @@ void Spell::EffectSummonGuardian(uint32 i)
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}
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// trigger
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if(!m_originalCaster || m_originalCaster->GetTypeId() != TYPEID_PLAYER
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if(!m_originalCaster || m_originalCaster->GetTypeId() != TYPEID_PLAYER
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&& !((Creature*)m_originalCaster)->isTotem()/*m_spellInfo->Id == 40276*/)
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{
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EffectSummonWild(i);
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@@ -4437,7 +4437,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
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if(spell_bonus)
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spell_bonus = int32(spell_bonus * weapon_total_pct);
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}
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int32 weaponDamage = m_caster->CalculateDamage(m_attackType, normalized);
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// Sequence is important
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@@ -4835,7 +4835,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
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{
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if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
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return;
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unitTarget->HandleEmoteCommand(EMOTE_STATE_DANCE);
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unitTarget->HandleEmoteCommand(EMOTE_STATE_DANCE);
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break;
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}
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// Netherbloom
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@@ -4962,7 +4962,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
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int bag=19;
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int slot=0;
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Item* item = NULL;
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while (bag < 256)
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{
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item = ((Player*)m_caster)->GetItemByPos(bag,slot);
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