[7980] Implement item use target requirements store and check (new table item_required_target). Author: NoFantasy
Signed-off-by: VladimirMangos <vladimir@getmangos.com> * Also implement this table reload * Static Spell::SendCastResult function for call not from spell code. Can be also used in scripts where need send explicitly spell cast error to client. --HG-- branch : trunk
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@@ -447,6 +447,7 @@ ChatCommand * ChatHandler::getCommandTable()
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{ "gameobject_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGameObjectScriptsCommand, "", NULL },
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{ "item_enchantment_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadItemEnchantementsCommand, "", NULL },
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{ "item_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesItemCommand, "", NULL },
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{ "item_required_target", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadItemRequiredTragetCommand, "", NULL },
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{ "locales_achievement_reward", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesAchievementRewardCommand,"", NULL },
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{ "locales_creature", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesCreatureCommand, "", NULL },
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{ "locales_gameobject", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesGameobjectCommand, "", NULL },
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