[7980] Implement item use target requirements store and check (new table item_required_target). Author: NoFantasy
Signed-off-by: VladimirMangos <vladimir@getmangos.com> * Also implement this table reload * Static Spell::SendCastResult function for call not from spell code. Can be also used in scripts where need send explicitly spell cast error to client. --HG-- branch : trunk
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@@ -668,6 +668,7 @@ bool ChatHandler::HandleReloadAllItemCommand(const char*)
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{
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HandleReloadPageTextsCommand("a");
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HandleReloadItemEnchantementsCommand("a");
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HandleReloadItemRequiredTragetCommand("a");
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return true;
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}
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@@ -1107,6 +1108,14 @@ bool ChatHandler::HandleReloadItemEnchantementsCommand(const char*)
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return true;
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}
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bool ChatHandler::HandleReloadItemRequiredTragetCommand(const char*)
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{
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sLog.outString( "Re-Loading Item Required Targets Table..." );
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objmgr.LoadItemRequiredTarget();
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SendGlobalSysMessage("DB table `item_required_target` reloaded.");
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return true;
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}
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bool ChatHandler::HandleReloadGameObjectScriptsCommand(const char* arg)
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{
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if(sWorld.IsScriptScheduled())
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