Core/Scripts: Extended SMART_ACTION_SET_INST_DATA to also set BossStates. (#16739)
Scripts/Dire Maul: Initialize boss states array so it may be called from SmartAI. (Ref #6429)
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@@ -470,7 +470,7 @@ enum SMART_ACTION
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SMART_ACTION_RANDOM_PHASE_RANGE = 31, // PhaseMin, PhaseMax
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SMART_ACTION_RESET_GOBJECT = 32, //
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SMART_ACTION_CALL_KILLEDMONSTER = 33, // CreatureId,
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SMART_ACTION_SET_INST_DATA = 34, // Field, Data
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SMART_ACTION_SET_INST_DATA = 34, // Field, Data, Type (0 = SetData, 1 = SetBossState)
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SMART_ACTION_SET_INST_DATA64 = 35, // Field,
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SMART_ACTION_UPDATE_TEMPLATE = 36, // Entry
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SMART_ACTION_DIE = 37, // No Params
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@@ -716,6 +716,7 @@ struct SmartAction
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{
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uint32 field;
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uint32 data;
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uint32 type;
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} setInstanceData;
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struct
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