From 4eba6027d39105ab6f2da35057fce1101330d929 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Mon, 2 Sep 2019 15:06:56 +0200 Subject: [PATCH] Core/Spells: fixed displayed spell hit bonus aura effects in character panel --- src/server/game/Entities/Unit/StatSystem.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index a951bc6532..91188f21ab 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -692,6 +692,7 @@ void Player::UpdateRangedHitChances() void Player::UpdateSpellHitChances() { m_modSpellHitChance = (float)GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE); + SetFloatValue(PLAYER_FIELD_UI_SPELL_HIT_MODIFIER, m_modSpellHitChance); m_modSpellHitChance += GetRatingBonusValue(CR_HIT_SPELL); }