*Implement spell effect wmo damage.
--HG-- branch : trunk
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@@ -634,7 +634,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
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if( updateMask->GetBit( index ) )
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{
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// send in current format (float as float, uint32 as uint32)
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if ( index == GAMEOBJECT_DYNAMIC )
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if (false && index == GAMEOBJECT_DYNAMIC )
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{
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if(IsActivateToQuest )
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{
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