From 4ef8cda0d2d90d12d4c7b1c6603e7c53706fba32 Mon Sep 17 00:00:00 2001 From: ForesterDev Date: Fri, 13 Jan 2017 17:27:53 +0400 Subject: [PATCH] Core/Objects: Fixed trap visibility for enemies. (#18815) Closes #18251 --- src/server/game/Entities/Object/Object.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 6675661263..604eea8e42 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1902,7 +1902,7 @@ bool WorldObject::CanDetectStealthOf(WorldObject const* obj, bool checkAlert) co if (!HasInArc(float(M_PI), obj)) return false; - GameObject const* go = ToGameObject(); + GameObject const* go = obj->ToGameObject(); for (uint32 i = 0; i < TOTAL_STEALTH_TYPES; ++i) { if (!(obj->m_stealth.GetFlags() & (1 << i)))