Core/Quests: make the player questgiver handling a bit more flexible to allow popup quest accepting at more places in the future

This commit is contained in:
Ovahlord committed 2021-03-28 14:44:16 +02:00
1 parent 6de4fe935d
commit 4f23fb3d29
5 files changed
+55 -2

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@@ -425,6 +425,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
if (pTarget->CanTakeQuest(q, true))
{
pTarget->SetPopupQuestId(0);
pTarget->PlayerTalkClass->SendQuestGiverQuestDetails(q, pTarget->GetGUID(), true, false);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_OFFER_QUEST: Player guidLow %u - offered quest %u",
pTarget->GetGUID().GetCounter(), e.action.questOffer.questID);
@@ -434,7 +435,10 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
pTarget->AddQuestAndCheckCompletion(q, nullptr);
if (q->IsAutoAccept())
{
pTarget->SetPopupQuestId(0);
pTarget->PlayerTalkClass->SendQuestGiverQuestDetails(q, pTarget->GetGUID(), true, true);
}
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_OFFER_QUEST: Player guidLow %u - quest %u added",
pTarget->GetGUID().GetCounter(), e.action.questOffer.questID);
}