Core/Movement: merged Collision height handling from 335 branch to reduce the probability that creatures are falling under the map

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Ovahlord committed 2019-02-17 23:40:24 +01:00
1 parent 3357ae7940
commit 50a91bd590
16 files changed
+134 -138

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@@ -252,8 +252,8 @@ public:
Map2ZoneCoordinates(zoneX, zoneY, zoneId);
Map const* map = object->GetMap();
float groundZ = map->GetHeight(object->GetPhaseShift(), object->GetPositionX(), object->GetPositionY(), MAX_HEIGHT);
float floorZ = map->GetHeight(object->GetPhaseShift(), object->GetPositionX(), object->GetPositionY(), object->GetPositionZ());
float groundZ = object->GetMapHeight(object->GetPositionX(), object->GetPositionY(), MAX_HEIGHT);
float floorZ = object->GetMapHeight(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ());
GridCoord gridCoord = Trinity::ComputeGridCoord(object->GetPositionX(), object->GetPositionY());
@@ -296,7 +296,7 @@ public:
zoneX, zoneY, groundZ, floorZ, haveMap, haveVMap, haveMMap);
LiquidData liquidStatus;
ZLiquidStatus status = map->GetLiquidStatus(object->GetPhaseShift(), object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), MAP_ALL_LIQUIDS, &liquidStatus);
ZLiquidStatus status = map->GetLiquidStatus(object->GetPhaseShift(), object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), MAP_ALL_LIQUIDS, &liquidStatus, object->GetCollisionHeight());
if (status)
handler->PSendSysMessage(LANG_LIQUID_STATUS, liquidStatus.level, liquidStatus.depth_level, liquidStatus.entry, liquidStatus.type_flags, status);