Core/SpawnGroups: fixed a logic mistake in validating flags

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Ovahlord committed 2019-08-12 23:05:48 +02:00
1 parent 1a6d71a4fc
commit 50aa2251e6
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@@ -379,7 +379,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
if (state == DONE)
for (GuidSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
if (Creature * minion = instance->GetCreature(*i))
if (Creature* minion = instance->GetCreature(*i))
if (minion->isWorldBoss() && minion->IsAlive())
return false;