Core/SpawnGroups: fixed a logic mistake in validating flags
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@@ -379,7 +379,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
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if (state == DONE)
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for (GuidSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
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if (Creature * minion = instance->GetCreature(*i))
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if (Creature* minion = instance->GetCreature(*i))
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if (minion->isWorldBoss() && minion->IsAlive())
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return false;
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