*Add SpellCasterAI as a framework for casting only units (like ebon gargoyle or mirror image.
--HG-- branch : trunk
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@@ -6856,7 +6856,6 @@ void Spell::SummonGuardian(uint32 entry, SummonPropertiesEntry const *properties
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TempSummon *summon = map->SummonCreature(entry, px, py, pz, m_caster->GetOrientation(), properties, duration, caster);
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if(!summon)
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return;
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if(summon->HasSummonMask(SUMMON_MASK_GUARDIAN))
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((Guardian*)summon)->InitStatsForLevel(level);
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