Core/Transports: ported transport refactoring
* this implements full support for stoppable transports as well as serverside transport position tracking * fixed several vehicle related issues * fixed gameobject passengers not being displayed as transport passengers * pets, dynamic objects and other summons are not added as transport passengers and will now properly be displayed Todo: - Deeprun Tram visual issues needs to be resolved - Lady Deathwhisper's elevator needs some additional research
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@@ -1425,7 +1425,7 @@ public:
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static bool HandleDebugTransportCommand(ChatHandler* handler, char const* args)
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{
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Transport* transport = handler->GetSession()->GetPlayer()->GetTransport();
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MapTransport* transport = handler->GetSession()->GetPlayer()->GetMapTransport();
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if (!transport)
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return false;
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