Core/Map: Save weather, light and music overrides in map to send them to players logging in

This commit is contained in:
Shauren committed 2014-03-22 19:40:36 +01:00
1 parent 0758c47491
commit 529cabea68
10 files changed
+198 -94

No files matched your search

+102 -1
View File
@@ -223,7 +223,7 @@ m_unloadTimer(0), m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE),
m_VisibilityNotifyPeriod(DEFAULT_VISIBILITY_NOTIFY_PERIOD),
m_activeNonPlayersIter(m_activeNonPlayers.end()), _transportsUpdateIter(_transports.end()),
i_gridExpiry(expiry),
i_scriptLock(false)
i_scriptLock(false), _defaultLight(GetDefaultMapLight(id))
{
m_parentMap = (_parent ? _parent : this);
for (unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
@@ -477,6 +477,7 @@ bool Map::AddPlayerToMap(Player* player)
SendInitSelf(player);
SendInitTransports(player);
SendZoneDynamicInfo(player);
player->m_clientGUIDs.clear();
player->UpdateObjectVisibility(false);
@@ -3433,3 +3434,103 @@ time_t Map::GetLinkedRespawnTime(uint64 guid) const
return time_t(0);
}
void Map::SendZoneDynamicInfo(Player* player)
{
uint32 zoneId = GetZoneId(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
ZoneDynamicInfoMap::const_iterator itr = _zoneDynamicInfo.find(zoneId);
if (itr == _zoneDynamicInfo.end())
return;
if (uint32 music = itr->second.MusicId)
{
WorldPacket data(SMSG_PLAY_MUSIC, 4);
data << uint32(music);
player->SendDirectMessage(&data);
}
if (uint32 weather = itr->second.WeatherId)
{
WorldPacket data(SMSG_WEATHER, 4 + 4 + 1);
data << uint32(weather);
data << float(itr->second.WeatherGrade);
data << uint8(0);
player->SendDirectMessage(&data);
}
if (uint32 overrideLight = itr->second.OverrideLightId)
{
WorldPacket data(SMSG_OVERRIDE_LIGHT, 4 + 4 + 1);
data << uint32(_defaultLight);
data << uint32(overrideLight);
data << uint32(itr->second.LightFadeInTime);
player->SendDirectMessage(&data);
}
}
void Map::SetZoneMusic(uint32 zoneId, uint32 musicId)
{
if (_zoneDynamicInfo.find(zoneId) == _zoneDynamicInfo.end())
_zoneDynamicInfo.insert(ZoneDynamicInfoMap::value_type(zoneId, ZoneDynamicInfo()));
_zoneDynamicInfo[zoneId].MusicId = musicId;
Map::PlayerList const& players = GetPlayers();
if (!players.isEmpty())
{
WorldPacket data(SMSG_PLAY_MUSIC, 4);
data << uint32(musicId);
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
if (Player* player = itr->GetSource())
if (player->GetZoneId() == zoneId)
player->SendDirectMessage(&data);
}
}
void Map::SetZoneWeather(uint32 zoneId, uint32 weatherId, float weatherGrade)
{
if (_zoneDynamicInfo.find(zoneId) == _zoneDynamicInfo.end())
_zoneDynamicInfo.insert(ZoneDynamicInfoMap::value_type(zoneId, ZoneDynamicInfo()));
ZoneDynamicInfo& info = _zoneDynamicInfo[zoneId];
info.WeatherId = weatherId;
info.WeatherGrade = weatherGrade;
Map::PlayerList const& players = GetPlayers();
if (!players.isEmpty())
{
WorldPacket data(SMSG_WEATHER, 4 + 4 + 1);
data << uint32(weatherId);
data << float(weatherGrade);
data << uint8(0);
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
if (Player* player = itr->GetSource())
if (player->GetZoneId() == zoneId)
player->SendDirectMessage(&data);
}
}
void Map::SetZoneOverrideLight(uint32 zoneId, uint32 lightId, uint32 fadeInTime)
{
if (_zoneDynamicInfo.find(zoneId) == _zoneDynamicInfo.end())
_zoneDynamicInfo.insert(ZoneDynamicInfoMap::value_type(zoneId, ZoneDynamicInfo()));
ZoneDynamicInfo& info = _zoneDynamicInfo[zoneId];
info.OverrideLightId = lightId;
info.LightFadeInTime = fadeInTime;
Map::PlayerList const& players = GetPlayers();
if (!players.isEmpty())
{
WorldPacket data(SMSG_OVERRIDE_LIGHT, 4 + 4 + 1);
data << uint32(_defaultLight);
data << uint32(lightId);
data << uint32(fadeInTime);
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
if (Player* player = itr->GetSource())
if (player->GetZoneId() == zoneId)
player->SendDirectMessage(&data);
}
}