From 52c56bdef9d771584bebe6d04987601165d1729c Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 8 Mar 2025 17:49:25 +0100 Subject: [PATCH] Core/PacketIO: Skip sending empty SMSG_UPDATE_OBJECT for transports on map changes --- src/server/game/Maps/Map.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index c78024d37e..f33af21ece 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -1725,6 +1725,9 @@ void Map::SendInitTransports(Player* player) } } + if (!transData.HasData()) + return; + WorldPacket packet; transData.BuildPacket(&packet); player->SendDirectMessage(&packet); @@ -1743,6 +1746,9 @@ void Map::SendRemoveTransports(Player* player) } } + if (!transData.HasData()) + return; + WorldPacket packet; transData.BuildPacket(&packet); player->SendDirectMessage(&packet); @@ -1773,6 +1779,9 @@ void Map::SendUpdateTransportVisibility(Player* player) } } + if (!transData.HasData()) + return; + WorldPacket packet; transData.BuildPacket(&packet); player->SendDirectMessage(&packet);