Core/Ulduar: Added IsInCombat check for ulduar teleporter
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69135ba056
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53caf7959e
5 files changed
+52
-7
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@@ -1312,7 +1312,7 @@ void GameObject::Use(Unit* user)
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}
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else if (info->goober.gossipID)
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{
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player->PrepareGossipMenu(this, info->goober.gossipID);
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player->PrepareGossipMenu(this, info->goober.gossipID, true);
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player->SendPreparedGossip(this);
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}
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@@ -1747,7 +1747,7 @@ void GameObject::Use(Unit* user)
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CastSpell(user, spellId);
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}
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void GameObject::CastSpell(Unit* target, uint32 spellId)
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void GameObject::CastSpell(Unit* target, uint32 spellId, bool triggered /*= true*/)
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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@@ -1766,7 +1766,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId)
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if (self)
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{
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if (target)
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target->CastSpell(target, spellInfo, true);
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target->CastSpell(target, spellInfo, triggered);
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return;
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}
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@@ -1780,14 +1780,14 @@ void GameObject::CastSpell(Unit* target, uint32 spellId)
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trigger->setFaction(owner->getFaction());
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// needed for GO casts for proper target validation checks
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trigger->SetOwnerGUID(owner->GetGUID());
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trigger->CastSpell(target ? target : trigger, spellInfo, true, 0, 0, owner->GetGUID());
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trigger->CastSpell(target ? target : trigger, spellInfo, triggered, 0, 0, owner->GetGUID());
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}
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else
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{
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trigger->setFaction(14);
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// Set owner guid for target if no owner available - needed by trigger auras
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// - trigger gets despawned and there's no caster avalible (see AuraEffect::TriggerSpell())
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trigger->CastSpell(target ? target : trigger, spellInfo, true, 0, 0, target ? target->GetGUID() : 0);
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trigger->CastSpell(target ? target : trigger, spellInfo, triggered, 0, 0, target ? target->GetGUID() : 0);
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}
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}
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