Core: Clean up whitespace and tabs in the base sourcetree
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@@ -258,7 +258,7 @@ class spell_rog_shiv : public SpellScriptLoader
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class spell_rog_shiv_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_rog_shiv_SpellScript);
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bool Load()
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{
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return GetCaster()->GetTypeId() == TYPEID_PLAYER;
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@@ -321,7 +321,7 @@ class spell_rog_deadly_poison : public SpellScriptLoader
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return;
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Player* player = GetCaster()->ToPlayer();
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if (Unit* target = GetHitUnit())
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{
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