Contrib: Added client patcher, original author @Fabi
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/*
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* Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org>
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Connection_Patcher.Constants;
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using System;
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using System.IO;
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using System.Net;
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using System.Text;
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using System.Threading;
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namespace Connection_Patcher
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{
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class Program
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{
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static void Main(string[] args)
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{
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if (args.Length >= 1)
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{
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Console.ForegroundColor = ConsoleColor.Cyan;
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Console.WriteLine("Client Connection Patcher");
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Console.WriteLine("Press Enter to patch...");
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Console.ReadKey(true);
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var commonAppData = Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData);
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var system32 = Environment.GetFolderPath(Environment.SpecialFolder.System);
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var hostsPath = Path.Combine(system32, "drivers/etc/hosts");
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var modulePath = "";
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var moduleFile = "";
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// Let's use Win32 as default module
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var patchSend = Patches.Windows.x86.Send;
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var offsetSend = Offsets.Windows.x86.Send;
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var patchRecv = Patches.Windows.x86.Recv;
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var offsetRecv = Offsets.Windows.x86.Recv;
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var patchBNet = Patches.Windows.x86.BNet;
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var offsetBNet = Offsets.Windows.x86.BNet;
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var patchSignature = Patches.Windows.x86.Signature;
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var offsetSignature = Offsets.Windows.x86.Signature;
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var fileName = "";
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var battleNetFileName = args[0].Replace("Wow.exe", "Battle.net.dll");
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var modulePatch = Patches.Windows.x86.Password;
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var modulePattern = Patterns.Windows.x86.Password;
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Console.ForegroundColor = ConsoleColor.White;
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Console.Write("Creating patched binaries for ");
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using (var patcher = new Patcher(args[0]))
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{
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switch (patcher.Type)
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{
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case BinaryTypes.Pe32:
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Console.WriteLine("Win32 client...");
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modulePath = commonAppData + "/Blizzard Entertainment/Battle.net/Cache/";
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moduleFile = "8f52906a2c85b416a595702251570f96d3522f39237603115f2f1ab24962043c.auth";
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break;
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//case BinaryTypes.Pe64:
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// Console.WriteLine("Win64 client...");
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// fileName = patcher.Binary.Replace(".exe", "") + "_Patched.exe";
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// modulePath = commonAppData + "/Blizzard Entertainment/Battle.net/Cache/";
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// moduleFile = "0a3afee2cade3a0e8b458c4b4660104cac7fc50e2ca9bef0d708942e77f15c1d.auth";
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// break;
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//case BinaryTypes.Mach32:
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// break;
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//case BinaryTypes.Mach64:
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// Console.WriteLine("Mc64 client...");
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// patchBNet = Patches.Mac.x64.BNet;
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// patternBNet = Patterns.Mac.x64.BNet;
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// patchSend = Patches.Mac.x64.Send;
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// patternSend = Patterns.Mac.x64.Send;
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// patchSignature = Patches.Mac.x64.Signature;
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// patternSignature = Patterns.Mac.x64.Signature;
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// fileName = patcher.Binary + " Patched";
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// modulePath = "/Users/Shared/Blizzard/Battle.net/Cache/";
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// moduleFile = "97eeb2e28e9e56ed6a22d09f44e2ff43c93315e006bbad43bafc0defaa6f50ae.auth";
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// modulePatch = Patches.Mac.x64.Password;
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// modulePattern = Patterns.Mac.x64.Password;
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// hostsPath = "/private/etc/hosts";
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// break;
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default:
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throw new NotSupportedException("Type: " + patcher.Type + " not supported!");
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}
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if (!File.Exists(battleNetFileName + "_backup"))
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{
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File.Copy(battleNetFileName, battleNetFileName + "_backup");
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File.SetAttributes(battleNetFileName + "_backup", File.GetAttributes(battleNetFileName + "_backup") | FileAttributes.ReadOnly);
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}
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using (var bnpatcher = new Patcher(battleNetFileName))
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{
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bnpatcher.Patch(patchBNet, null, offsetBNet);
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bnpatcher.Patch(patchSignature, null, offsetSignature);
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bnpatcher.Finish();
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}
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patcher.Patch(patchSend, null, offsetSend);
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patcher.Patch(patchRecv, null, offsetRecv);
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patcher.Binary = fileName;
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patcher.Finish();
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Console.ForegroundColor = ConsoleColor.Green;
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Console.WriteLine("Patching done.");
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CreateModule(moduleFile, modulePath, modulePatch, modulePattern);
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Console.ForegroundColor = ConsoleColor.Green;
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Console.WriteLine("Successfully created your patched binaries.");
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}
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine("Adding host rewrite...");
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var host = args.Length == 2 ? args[1] : "127.0.0.1";
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var hostName = args.Length == 3 ? (" " + args[2] + ".logon.battle.net") : " tc.logon.battle.net";
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var exists = false;
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using (var sr = new StreamReader(hostsPath))
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{
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while (!sr.EndOfStream)
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{
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var line = sr.ReadLine();
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if (line.Contains(hostName))
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{
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.WriteLine("Host rewrite not needed.");
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exists = true;
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break;
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}
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}
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}
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if (!exists)
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{
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try
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{
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using (var stream = new StreamWriter(hostsPath, true, Encoding.UTF8))
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{
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stream.WriteLine("");
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stream.WriteLine("{0}{1}", host, hostName);
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}
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Console.ForegroundColor = ConsoleColor.Green;
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Console.WriteLine("Host rewrite successfully added.");
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}
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catch (Exception e)
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{
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Console.ForegroundColor = ConsoleColor.Red;
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Console.WriteLine(string.Format("Can't write host file! Exception type: {0}", e.GetType()));
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Console.WriteLine("You must add the following line:");
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine("{0}{1}", host, hostName);
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Console.ForegroundColor = ConsoleColor.Red;
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Console.WriteLine("to your host file before using Arctium WoD Sandbox!");
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}
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}
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}
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else
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{
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Console.ForegroundColor = ConsoleColor.Red;
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Console.WriteLine("Wrong number of arguments: Missing client file.");
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}
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Console.ForegroundColor = ConsoleColor.Gray;
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Thread.Sleep(5000);
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Environment.Exit(0);
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}
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static void CreateModule(string moduleName, string path, byte[] patches, byte[] patterns)
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{
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var modulePath = path + moduleName[0] + moduleName[1] + "/" + moduleName[2] + moduleName[3];
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var module = modulePath + "/" + moduleName;
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if (!File.Exists(module))
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{
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine("Base module doesn't exist, downloading it...");
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if (!Directory.Exists(modulePath))
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Directory.CreateDirectory(modulePath);
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var webClient = new WebClient();
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webClient.DownloadFileCompleted += (o, e) => PatchModule(module, path, patches, patterns);
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webClient.DownloadFileAsync(new Uri("http://xx.depot.battle.net:1119/" + moduleName), module);
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Console.ForegroundColor = ConsoleColor.Green;
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Console.WriteLine("Done.");
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}
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else
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PatchModule(module, path, patches, patterns);
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}
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static void PatchModule(string file, string path, byte[] patches, byte[] pattern)
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{
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine("Patching module...");
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using (var patcher2 = new Patcher(file))
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{
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patcher2.Patch(patches, pattern);
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var moduleName = Helper.GetFileChecksum(patcher2.binary) + ".auth";
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var modulePath = path + moduleName[0] + moduleName[1] + "/" + moduleName[2] + moduleName[3];
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if (!Directory.Exists(modulePath))
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Directory.CreateDirectory(modulePath);
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patcher2.Binary = modulePath + "/" + moduleName;
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patcher2.Finish();
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}
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Console.ForegroundColor = ConsoleColor.Green;
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Console.WriteLine("Patching module finished.");
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Console.ForegroundColor = ConsoleColor.Gray;
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}
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}
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}
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