Core/Misc: Fix build warnings
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@@ -489,7 +489,7 @@ public:
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// on retail spell casted on a creature's death are not casted after death but keeping mob at 1 health, casting it and then letting the mob die.
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// this feature should be still implemented
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void DamageTaken(Unit* attacker, uint32 &damage) override
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void DamageTaken(Unit* /*attacker*/, uint32 &damage) override
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{
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int32 actualHp = me->GetHealth();
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actualHp -= damage;
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