Core/Phases: Removed some phasemask handling, more to come

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Subv committed 2014-06-02 17:43:59 -05:00
1 parent 3df25bb64c
commit 558642b26e
15 files changed
+43 -87

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@@ -188,8 +188,6 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa
return false;
}
SetPhaseMask(phaseMask, false);
SetZoneScript();
if (m_zoneScript)
{