Core/Phases: Removed some phasemask handling, more to come
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@@ -510,7 +510,7 @@ public:
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//set phasemask for selected object
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static bool HandleGameObjectSetPhaseCommand(ChatHandler* handler, char const* args)
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{
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// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
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/*// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
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char* id = handler->extractKeyFromLink((char*)args, "Hgameobject");
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if (!id)
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return false;
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@@ -542,7 +542,7 @@ public:
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}
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object->SetPhaseMask(phaseMask, true);
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object->SaveToDB();
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object->SaveToDB();*/
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return true;
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}
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