Core/Scripts: Add support for spawn specific C++ scripts

By Krudor.
This commit is contained in:
Aokromes committed 2017-03-25 10:27:51 +01:00
1 parent dca200d6b6
commit 55914733a0
8 files changed
+46 -14

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@@ -1,4 +1,4 @@
/*
// overwrite WorldObject function for proper name localization/*
* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
@@ -1945,6 +1945,14 @@ void GameObject::EventInform(uint32 eventId, WorldObject* invoker /*= nullptr*/)
bgMap->GetBG()->ProcessEvent(this, eventId, invoker);
}
uint32 GameObject::GetScriptId() const
{
if (GameObjectData const* gameObjectData = GetGOData())
return gameObjectData->ScriptId;
return GetGOInfo()->ScriptId;
}
// overwrite WorldObject function for proper name localization
std::string const & GameObject::GetNameForLocaleIdx(LocaleConstant loc_idx) const
{