Scripts/Icecrown Citadel: Fixed Sindragosa spawn after grid unload

ty sirikfoll :)
This commit is contained in:
Keader authored and Aokromes committed 2018-02-10 12:08:32 +01:00
1 parent 6363bc77b8
commit 563de5bf20
1 file changed
+3 -3
@@ -1621,12 +1621,12 @@ public:
}
};
class at_sindragosa_lair : public OnlyOnceAreaTriggerScript
class at_sindragosa_lair : public AreaTriggerScript
{
public:
at_sindragosa_lair() : OnlyOnceAreaTriggerScript("at_sindragosa_lair") { }
at_sindragosa_lair() : AreaTriggerScript("at_sindragosa_lair") { }
bool _OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
{
if (InstanceScript* instance = player->GetInstanceScript())
{