*Fix the bug that some spells have too high damage.
--HG-- branch : trunk
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@@ -597,11 +597,10 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
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}
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}
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if(m_originalCaster)
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damage = m_originalCaster->SpellDamageBonus(unitTarget, m_spellInfo, damage, SPELL_DIRECT_DAMAGE);
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if(m_originalCaster && damage > 0)
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damage = m_originalCaster->SpellDamageBonus(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE);
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if(damage > 0)
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m_damage += damage;
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m_damage += damage;
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}
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}
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