Core/Spells: Implemented CREATURE_TYPEFLAGS_PARTY_MEMBER, creature with this type_flag set can be targeted by spells that require target to be in caster's party/raid
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@@ -12199,7 +12199,7 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell) co
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}
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Creature const* creatureAttacker = ToCreature();
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if (creatureAttacker && creatureAttacker->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_UNK26)
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if (creatureAttacker && creatureAttacker->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER)
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return false;
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Player const* playerAffectingAttacker = HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) ? GetAffectingPlayer() : NULL;
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@@ -12286,7 +12286,7 @@ bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) co
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// can't assist non-friendly targets
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if (GetReactionTo(target) <= REP_NEUTRAL
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&& target->GetReactionTo(this) <= REP_NEUTRAL
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&& (!ToCreature() || !(ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_UNK26)))
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&& (!ToCreature() || !(ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER)))
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return false;
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// PvP case
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@@ -12320,7 +12320,7 @@ bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) co
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&& !((target->GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_PVP)))
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{
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if (Creature const* creatureTarget = target->ToCreature())
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return creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_UNK26 || creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_AID_PLAYERS;
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return creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER || creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_AID_PLAYERS;
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}
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return true;
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}
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@@ -16160,7 +16160,10 @@ bool Unit::IsInPartyWith(Unit const* unit) const
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return true;
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if (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER)
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return u1->ToPlayer()->IsInSameGroupWith(u2->ToPlayer());
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return u1->ToPlayer()->IsInSameGroupWith(u2->ToPlayer());
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else if ((u2->GetTypeId() == TYPEID_PLAYER && u1->GetTypeId() == TYPEID_UNIT && u1->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER) ||
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(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER))
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return true;
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else
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return false;
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}
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@@ -16176,82 +16179,14 @@ bool Unit::IsInRaidWith(Unit const* unit) const
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return true;
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if (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER)
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return u1->ToPlayer()->IsInSameRaidWith(u2->ToPlayer());
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return u1->ToPlayer()->IsInSameRaidWith(u2->ToPlayer());
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else if ((u2->GetTypeId() == TYPEID_PLAYER && u1->GetTypeId() == TYPEID_UNIT && u1->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER) ||
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(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER))
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return true;
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else
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return false;
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}
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void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius)
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{
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Player* owner = GetCharmerOrOwnerPlayerOrPlayerItself();
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if (!owner)
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return;
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Group* group = owner->GetGroup();
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if (group)
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{
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for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* Target = itr->getSource();
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if (Target && !IsHostileTo(Target))
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{
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if (Target->isAlive() && IsWithinDistInMap(Target, radius))
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nearMembers.push_back(Target);
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if (Guardian* pet = Target->GetGuardianPet())
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if (pet->isAlive() && IsWithinDistInMap(pet, radius))
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nearMembers.push_back(pet);
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}
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}
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}
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else
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{
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if (owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius)))
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nearMembers.push_back(owner);
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if (Guardian* pet = owner->GetGuardianPet())
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if (pet->isAlive() && (pet == this || IsWithinDistInMap(pet, radius)))
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nearMembers.push_back(pet);
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}
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}
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void Unit::GetPartyMemberInDist(std::list<Unit*> &TagUnitMap, float radius)
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{
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Unit* owner = GetCharmerOrOwnerOrSelf();
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Group* group = NULL;
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if (owner->GetTypeId() == TYPEID_PLAYER)
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group = owner->ToPlayer()->GetGroup();
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if (group)
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{
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uint8 subgroup = owner->ToPlayer()->GetSubGroup();
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for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* Target = itr->getSource();
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// IsHostileTo check duel and controlled by enemy
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if (Target && Target->GetSubGroup() == subgroup && !IsHostileTo(Target))
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{
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if (Target->isAlive() && IsWithinDistInMap(Target, radius))
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TagUnitMap.push_back(Target);
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if (Guardian* pet = Target->GetGuardianPet())
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if (pet->isAlive() && IsWithinDistInMap(pet, radius))
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TagUnitMap.push_back(pet);
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}
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}
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}
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else
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{
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if (owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius)))
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TagUnitMap.push_back(owner);
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if (Guardian* pet = owner->GetGuardianPet())
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if (pet->isAlive() && (pet == this || IsWithinDistInMap(pet, radius)))
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TagUnitMap.push_back(pet);
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}
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}
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void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap)
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{
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Unit* owner = GetCharmerOrOwnerOrSelf();
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@@ -17486,7 +17421,7 @@ bool Unit::SetDisableGravity(bool disable)
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{
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if (disable == IsLevitating())
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return false;
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if (disable)
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AddUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY);
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else
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@@ -17529,7 +17464,7 @@ void Unit::SendMovementHover()
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SendMessageToSet(&data, true);
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}
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void Unit::SendMovementWaterWalking()
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void Unit::SendMovementWaterWalking()
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{
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WorldPacket data(MSG_MOVE_WATER_WALK, 64);
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data.append(GetPackGUID());
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@@ -17544,7 +17479,7 @@ void Unit::SendMovementFeatherFall()
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BuildMovementPacket(&data);
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SendMessageToSet(&data, true);
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}
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void Unit::SendMovementGravityChange()
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{
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WorldPacket data(MSG_MOVE_GRAVITY_CHNG, 64);
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