diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index 695b89fca2..48722ab264 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -28,12 +28,12 @@ #include "WaypointManager.h" WaypointMovementGenerator::WaypointMovementGenerator(uint32 pathId, bool repeating) : _lastSplineId(0), _pathId(pathId), _waypointDelay(0), - _waypointReached(false), _recalculateSpeed(false), _repeating(repeating), _loadedFromDB(true), _stalled(false), _hasBeenStalled(false), _done(false) + _waypointReached(true), _recalculateSpeed(false), _repeating(repeating), _loadedFromDB(true), _stalled(false), _hasBeenStalled(false), _done(false) { } WaypointMovementGenerator::WaypointMovementGenerator(WaypointPath& path, bool repeating) : _lastSplineId(0), _pathId(0), _waypointDelay(0), - _waypointReached(false), _recalculateSpeed(false), _repeating(repeating), _loadedFromDB(false), _stalled(false), _hasBeenStalled(false), _done(false) + _waypointReached(true), _recalculateSpeed(false), _repeating(repeating), _loadedFromDB(false), _stalled(false), _hasBeenStalled(false), _done(false) { _path = &path; }