Core/Threat: Fix by faq.
Turning gm on, now drops threat. Dead mobs no longer holds threat on player. Also fixed some Engrish.
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@@ -1095,7 +1095,7 @@ class spell_item_shimmering_vessel : public SpellScriptLoader
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void HandleDummy(SpellEffIndex /* effIndex */)
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{
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if (Creature* target = GetHitCreature())
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target->setDeathState(JUST_ALIVED);
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target->setDeathState(JUST_RESPAWNED);
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}
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void Register()
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