some optimization + adding level to CharacterNameData
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@@ -224,7 +224,7 @@ public:
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME_DATA);
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stmt->setUInt32(0, delInfo.lowGuid);
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if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
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sWorld->AddCharacterNameData(delInfo.lowGuid, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8());
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sWorld->AddCharacterNameData(delInfo.lowGuid, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8(), (*result)[2].GetUInt8());
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}
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static void HandleCharacterLevel(Player* player, uint64 playerGuid, uint32 oldLevel, uint32 newLevel, ChatHandler* handler)
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