* Rename InstanceData to InstanceScript
* Rename *mgr to their new names in scripts project * Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker. --HG-- branch : trunk rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
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@@ -1251,10 +1251,10 @@ void WorldObject::GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const
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GetBaseMap()->GetZoneAndAreaId(zoneid, areaid, m_positionX, m_positionY, m_positionZ);
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}
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InstanceData* WorldObject::GetInstanceData()
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InstanceScript* WorldObject::GetInstanceScript()
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{
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Map *map = GetMap();
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return map->IsDungeon() ? ((InstanceMap*)map)->GetInstanceData() : NULL;
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return map->IsDungeon() ? ((InstanceMap*)map)->GetInstanceScript() : NULL;
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}
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float WorldObject::GetDistanceZ(const WorldObject* obj) const
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@@ -1844,7 +1844,7 @@ void WorldObject::SetZoneScript()
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if (Map *map = FindMap())
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{
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if (map->IsDungeon())
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m_zoneScript = (ZoneScript*)((InstanceMap*)map)->GetInstanceData();
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m_zoneScript = (ZoneScript*)((InstanceMap*)map)->GetInstanceScript();
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else if (!map->IsBattlegroundOrArena())
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m_zoneScript = sOutdoorPvPMgr.GetZoneScript(GetZoneId());
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}
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