* Rename InstanceData to InstanceScript

* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.

--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
This commit is contained in:
azazel committed 2010-08-08 22:54:58 +06:00
1 parent 8a69e50d6a
commit 590199d8e1
482 files changed
+84476 -82697

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+4 -4
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@@ -40,7 +40,7 @@
class Player;
class Creature;
class CreatureAI;
class InstanceData;
class InstanceScript;
class SpellScript;
class Quest;
class Item;
@@ -421,8 +421,8 @@ class InstanceMapScript : public ScriptObject, public MapScript<InstanceMap>
bool IsDatabaseBound() const { return true; }
// Gets an InstanceData object for this instance.
virtual InstanceData* GetInstanceData(InstanceMap* map) const { return NULL; }
// Gets an InstanceScript object for this instance.
virtual InstanceScript* GetInstanceScript(InstanceMap* map) const { return NULL; }
};
class BattlegroundMapScript : public ScriptObject, public MapScript<BattlegroundMap>
@@ -852,7 +852,7 @@ class ScriptMgr
public: /* InstanceMapScript */
InstanceData* CreateInstanceData(InstanceMap* map);
InstanceScript* CreateInstanceData(InstanceMap* map);
public: /* ItemScript */