Move spell scripts from src/server/scripts/World to src/server/scripts/Spells
--HG-- branch : trunk rename : src/server/scripts/World/spell_dk.cpp => src/server/scripts/Spells/spell_dk.cpp rename : src/server/scripts/World/spell_druid.cpp => src/server/scripts/Spells/spell_druid.cpp rename : src/server/scripts/World/spell_generic.cpp => src/server/scripts/Spells/spell_generic.cpp rename : src/server/scripts/World/spell_hunter.cpp => src/server/scripts/Spells/spell_hunter.cpp rename : src/server/scripts/World/spell_mage.cpp => src/server/scripts/Spells/spell_mage.cpp rename : src/server/scripts/World/spell_paladin.cpp => src/server/scripts/Spells/spell_paladin.cpp rename : src/server/scripts/World/spell_priest.cpp => src/server/scripts/Spells/spell_priest.cpp rename : src/server/scripts/World/spell_rogue.cpp => src/server/scripts/Spells/spell_rogue.cpp rename : src/server/scripts/World/spell_shaman.cpp => src/server/scripts/Spells/spell_shaman.cpp rename : src/server/scripts/World/spell_warlock.cpp => src/server/scripts/Spells/spell_warlock.cpp rename : src/server/scripts/World/spell_warrior.cpp => src/server/scripts/Spells/spell_warrior.cpp
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/*
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* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Scripts for spells with SPELLFAMILY_GENERIC which cannot be included in AI script file
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* of creature using it or can't be bound to any player class.
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* Ordered alphabetically using scriptname.
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* Scriptnames of files in this file should be prefixed with "spell_gen_"
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*/
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#include "ScriptPCH.h"
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void AddSC_generic_spell_scripts()
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{
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//Script *newscript;
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/*
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newscript = new Script;
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newscript->Name = "spell_gen_";
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newscript->GetSpellScript = &GetSpellScript_spell_gen_;
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newscript->RegisterSelf();
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*/
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}
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