*Update vehicle code.

*Show correct visual effects to other players.
*Do not allow attack players on vehicle.
*Only dismiss vehicle when it is summoned.

--HG--
branch : trunk
This commit is contained in:
megamage committed 2009-04-09 13:39:23 -05:00
1 parent ba4e54f2f7
commit 5a71d93bd2
8 files changed
+76 -46

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@@ -723,7 +723,7 @@ void Map::Update(const uint32 &t_diff)
}
}
if(plr->m_seer != plr)
if(plr->m_seer != plr && !plr->hasUnitState(UNIT_STAT_ONVEHICLE))
{
Trinity::PlayerVisibilityNotifier notifier(*plr);
VisitAll(plr->m_seer->GetPositionX(), plr->m_seer->GetPositionY(), World::GetMaxVisibleDistance(), notifier);