From 5b3438f38ce1621779b6f65a0d31721272f35c04 Mon Sep 17 00:00:00 2001 From: Aokromes Date: Mon, 4 Dec 2017 11:15:16 +0100 Subject: [PATCH] Warning fixes --- src/server/game/Entities/Player/Player.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index f487d8da1f..154d016474 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2266,7 +2266,6 @@ void Player::Regenerate(Powers power) float addvalue = 0.0f; // Powers now benefit from haste. - float rangedHaste = GetFloatValue(PLAYER_FIELD_MOD_RANGED_HASTE); float meleeHaste = GetFloatValue(PLAYER_FIELD_MOD_HASTE); float spellHaste = GetFloatValue(UNIT_MOD_CAST_SPEED); @@ -5892,7 +5891,6 @@ void Player::UpdateSkillsForLevel() uint16 field = itr->second.pos / 2; uint8 offset = itr->second.pos & 1; // itr->second.pos % 2 - uint16 val = GetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset); uint16 max = GetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset); /// update only level dependent max skill values @@ -24965,7 +24963,7 @@ bool Player::isTotalImmunity() const return false; } -uint32 Player::GetRuneTypeBaseCooldown(RuneType runeType) const +uint32 Player::GetRuneTypeBaseCooldown(RuneType /*runeType*/) const { return RUNE_BASE_COOLDOWN; }