REPO: Code-style clean-ups

* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go

~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
This commit is contained in:
Bootz committed 2011-10-07 19:45:43 -05:00
1 parent c89b1f6989
commit 5b4c7783c2
324 files changed
+4886 -4849

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@@ -875,9 +875,9 @@ void GameObject::Respawn()
}
}
bool GameObject::ActivateToQuest(Player* pTarget) const
bool GameObject::ActivateToQuest(Player* target) const
{
if (pTarget->HasQuestForGO(GetEntry()))
if (target->HasQuestForGO(GetEntry()))
return true;
if (!sObjectMgr->IsGameObjectForQuests(GetEntry()))
@@ -888,13 +888,13 @@ bool GameObject::ActivateToQuest(Player* pTarget) const
// scan GO chest with loot including quest items
case GAMEOBJECT_TYPE_CHEST:
{
if (LootTemplates_Gameobject.HaveQuestLootForPlayer(GetGOInfo()->GetLootId(), pTarget))
if (LootTemplates_Gameobject.HaveQuestLootForPlayer(GetGOInfo()->GetLootId(), target))
{
//TODO: fix this hack
//look for battlegroundAV for some objects which are only activated after mine gots captured by own team
if (GetEntry() == BG_AV_OBJECTID_MINE_N || GetEntry() == BG_AV_OBJECTID_MINE_S)
if (Battleground* bg = pTarget->GetBattleground())
if (bg->GetTypeID(true) == BATTLEGROUND_AV && !(((BattlegroundAV*)bg)->PlayerCanDoMineQuest(GetEntry(), pTarget->GetTeam())))
if (Battleground* bg = target->GetBattleground())
if (bg->GetTypeID(true) == BATTLEGROUND_AV && !(((BattlegroundAV*)bg)->PlayerCanDoMineQuest(GetEntry(), target->GetTeam())))
return false;
return true;
}
@@ -902,13 +902,13 @@ bool GameObject::ActivateToQuest(Player* pTarget) const
}
case GAMEOBJECT_TYPE_GENERIC:
{
if (GetGOInfo()->_generic.questID == -1 || pTarget->GetQuestStatus(GetGOInfo()->_generic.questID) == QUEST_STATUS_INCOMPLETE)
if (GetGOInfo()->_generic.questID == -1 || target->GetQuestStatus(GetGOInfo()->_generic.questID) == QUEST_STATUS_INCOMPLETE)
return true;
break;
}
case GAMEOBJECT_TYPE_GOOBER:
{
if (GetGOInfo()->goober.questId == -1 || pTarget->GetQuestStatus(GetGOInfo()->goober.questId) == QUEST_STATUS_INCOMPLETE)
if (GetGOInfo()->goober.questId == -1 || target->GetQuestStatus(GetGOInfo()->goober.questId) == QUEST_STATUS_INCOMPLETE)
return true;
break;
}