Core/Units: no longer set PowerUpdate packets when gaining rage from damage taken

This commit is contained in:
Ovahlord committed 2023-12-11 20:48:45 +01:00
1 parent 8613a5623c
commit 5b5914beda
1 file changed
+2 -1
+2 -1
View File
@@ -2013,6 +2013,7 @@ void Unit::AttackerStateUpdate(Unit* victim, WeaponAttackType attType, bool extr
{
damageInfo.HitInfo |= HITINFO_RAGE_GAIN;
damageInfo.RageGained = RewardRage(rageReward, true);
printf("%u\n", damageInfo.RageGained);
}
}
@@ -13473,7 +13474,7 @@ int32 Unit::RewardRage(uint32 baseRage, bool attacker)
}
addRage *= sWorld->getRate(RATE_POWER_RAGE_INCOME);
return ModifyPower(POWER_RAGE, static_cast<uint32>(std::ceil(addRage) * 10), !attacker);
return ModifyPower(POWER_RAGE, static_cast<uint32>(std::ceil(addRage) * 10), false);
}
void Unit::StopAttackFaction(uint32 faction_id)