diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp index 3a69bed1e0..87b22012a8 100644 --- a/src/server/game/Entities/Creature/CreatureGroups.cpp +++ b/src/server/game/Entities/Creature/CreatureGroups.cpp @@ -234,7 +234,7 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z) for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { Creature* member = itr->first; - if (member == m_leader || !member->IsAlive() || member->IsEngaged() || !(itr->second->groupAI & FLAG_IDLE_IN_FORMATION)) + if (member == m_leader || !member->IsAlive() || member->GetVictim() || !(itr->second->groupAI & FLAG_IDLE_IN_FORMATION)) continue; if (itr->second->point_1)