Merge branch 'master' into 4.x

Conflicts:
	sql/base/auth_database.sql
	src/server/authserver/Server/AuthSocket.cpp
	src/server/game/AI/CoreAI/CombatAI.cpp
	src/server/game/AuctionHouse/AuctionHouseMgr.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
	src/server/game/DataStores/DBCStructure.h
	src/server/game/DataStores/DBCfmt.h
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Entities/Vehicle/Vehicle.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Globals/ObjectMgr.h
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Miscellaneous/SharedDefines.h
	src/server/game/Movement/MotionMaster.cpp
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
	src/server/game/Quests/QuestDef.cpp
	src/server/game/Server/Protocol/Opcodes.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/game/Spells/SpellInfo.cpp
	src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
	src/server/scripts/Spells/spell_quest.cpp
	src/server/shared/Logging/Log.h
	src/server/worldserver/worldserver.conf.dist
	src/tools/vmap3_extractor/model.h
	src/tools/vmap4_extractor/CMakeLists.txt
	src/tools/vmap4_extractor/dbcfile.cpp
	src/tools/vmap4_extractor/dbcfile.h
	src/tools/vmap4_extractor/loadlib/loadlib.h
This commit is contained in:
Spp committed 2012-02-23 13:06:35 +01:00
commit 5cff9e0716
530 files changed
+42084 -9652

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+100 -70
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@@ -31,6 +31,7 @@
#include "ObjectMgr.h"
#include "Group.h"
#include "LFGMgr.h"
#include "DynamicTree.h"
union u_map_magic
{
@@ -368,6 +369,7 @@ bool Map::EnsureGridLoaded(const Cell &cell)
// Add resurrectable corpses to world object list in grid
sObjectAccessor->AddCorpsesToGrid(GridCoord(cell.GridX(), cell.GridY()), grid->GetGridType(cell.CellX(), cell.CellY()), this);
Balance();
return true;
}
@@ -498,6 +500,7 @@ void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::Obj
void Map::Update(const uint32 t_diff)
{
_dynamicTree.update(t_diff);
/// update worldsessions for existing players
for (m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
{
@@ -663,9 +666,11 @@ void Map::RemovePlayerFromMap(Player* player, bool remove)
ASSERT(remove); //maybe deleted in logoutplayer when player is not in a map
if (remove)
{
DeleteFromWorld(player);
sScriptMgr->OnPlayerLeaveMap(this, player);
sScriptMgr->OnPlayerLeaveMap(this, player);
}
}
template<class T>
@@ -1018,24 +1023,24 @@ void Map::UnloadAll()
// *****************************
GridMap::GridMap()
{
m_flags = 0;
_flags = 0;
// Area data
m_gridArea = 0;
m_area_map = NULL;
_gridArea = 0;
_areaMap = NULL;
// Height level data
m_gridHeight = INVALID_HEIGHT;
m_gridGetHeight = &GridMap::getHeightFromFlat;
_gridHeight = INVALID_HEIGHT;
_gridGetHeight = &GridMap::getHeightFromFlat;
m_V9 = NULL;
m_V8 = NULL;
// Liquid data
m_liquidType = 0;
m_liquid_offX = 0;
m_liquid_offY = 0;
m_liquid_width = 0;
m_liquid_height = 0;
m_liquidLevel = INVALID_HEIGHT;
m_liquid_type = NULL;
m_liquid_map = NULL;
_liquidType = 0;
_liquidOffX = 0;
_liquidOffY = 0;
_liquidWidth = 0;
_liquidHeight = 0;
_liquidLevel = INVALID_HEIGHT;
_liquidData = NULL;
_liquidMap = NULL;
}
GridMap::~GridMap()
@@ -1093,17 +1098,17 @@ bool GridMap::loadData(char *filename)
void GridMap::unloadData()
{
delete[] m_area_map;
delete[] _areaMap;
delete[] m_V9;
delete[] m_V8;
delete[] m_liquid_type;
delete[] m_liquid_map;
m_area_map = NULL;
delete[] _liquidData;
delete[] _liquidMap;
_areaMap = NULL;
m_V9 = NULL;
m_V8 = NULL;
m_liquid_type = NULL;
m_liquid_map = NULL;
m_gridGetHeight = &GridMap::getHeightFromFlat;
_liquidData = NULL;
_liquidMap = NULL;
_gridGetHeight = &GridMap::getHeightFromFlat;
}
bool GridMap::loadAreaData(FILE* in, uint32 offset, uint32 /*size*/)
@@ -1114,11 +1119,11 @@ bool GridMap::loadAreaData(FILE* in, uint32 offset, uint32 /*size*/)
if (fread(&header, sizeof(header), 1, in) != 1 || header.fourcc != MapAreaMagic.asUInt)
return false;
m_gridArea = header.gridArea;
_gridArea = header.gridArea;
if (!(header.flags & MAP_AREA_NO_AREA))
{
m_area_map = new uint16 [16*16];
if (fread(m_area_map, sizeof(uint16), 16*16, in) != 16*16)
_areaMap = new uint16 [16*16];
if (fread(_areaMap, sizeof(uint16), 16*16, in) != 16*16)
return false;
}
return true;
@@ -1132,7 +1137,7 @@ bool GridMap::loadHeihgtData(FILE* in, uint32 offset, uint32 /*size*/)
if (fread(&header, sizeof(header), 1, in) != 1 || header.fourcc != MapHeightMagic.asUInt)
return false;
m_gridHeight = header.gridHeight;
_gridHeight = header.gridHeight;
if (!(header.flags & MAP_HEIGHT_NO_HEIGHT))
{
if ((header.flags & MAP_HEIGHT_AS_INT16))
@@ -1142,8 +1147,8 @@ bool GridMap::loadHeihgtData(FILE* in, uint32 offset, uint32 /*size*/)
if (fread(m_uint16_V9, sizeof(uint16), 129*129, in) != 129*129 ||
fread(m_uint16_V8, sizeof(uint16), 128*128, in) != 128*128)
return false;
m_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 65535;
m_gridGetHeight = &GridMap::getHeightFromUint16;
_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 65535;
_gridGetHeight = &GridMap::getHeightFromUint16;
}
else if ((header.flags & MAP_HEIGHT_AS_INT8))
{
@@ -1152,8 +1157,8 @@ bool GridMap::loadHeihgtData(FILE* in, uint32 offset, uint32 /*size*/)
if (fread(m_uint8_V9, sizeof(uint8), 129*129, in) != 129*129 ||
fread(m_uint8_V8, sizeof(uint8), 128*128, in) != 128*128)
return false;
m_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 255;
m_gridGetHeight = &GridMap::getHeightFromUint8;
_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 255;
_gridGetHeight = &GridMap::getHeightFromUint8;
}
else
{
@@ -1162,11 +1167,11 @@ bool GridMap::loadHeihgtData(FILE* in, uint32 offset, uint32 /*size*/)
if (fread(m_V9, sizeof(float), 129*129, in) != 129*129 ||
fread(m_V8, sizeof(float), 128*128, in) != 128*128)
return false;
m_gridGetHeight = &GridMap::getHeightFromFloat;
_gridGetHeight = &GridMap::getHeightFromFloat;
}
}
else
m_gridGetHeight = &GridMap::getHeightFromFlat;
_gridGetHeight = &GridMap::getHeightFromFlat;
return true;
}
@@ -1178,23 +1183,23 @@ bool GridMap::loadLiquidData(FILE* in, uint32 offset, uint32 /*size*/)
if (fread(&header, sizeof(header), 1, in) != 1 || header.fourcc != MapLiquidMagic.asUInt)
return false;
m_liquidType = header.liquidType;
m_liquid_offX = header.offsetX;
m_liquid_offY = header.offsetY;
m_liquid_width = header.width;
m_liquid_height= header.height;
m_liquidLevel = header.liquidLevel;
_liquidType = header.liquidType;
_liquidOffX = header.offsetX;
_liquidOffY = header.offsetY;
_liquidWidth = header.width;
_liquidHeight= header.height;
_liquidLevel = header.liquidLevel;
if (!(header.flags & MAP_LIQUID_NO_TYPE))
{
m_liquid_type = new uint8 [16*16];
if (fread(m_liquid_type, sizeof(uint8), 16*16, in) != 16*16)
_liquidData = new uint8 [16*16];
if (fread(_liquidData, sizeof(uint8), 16*16, in) != 16*16)
return false;
}
if (!(header.flags & MAP_LIQUID_NO_HEIGHT))
{
m_liquid_map = new float [m_liquid_width*m_liquid_height];
if (fread(m_liquid_map, sizeof(float), m_liquid_width*m_liquid_height, in) != m_liquid_width*m_liquid_height)
_liquidMap = new float [_liquidWidth*_liquidHeight];
if (fread(_liquidMap, sizeof(float), _liquidWidth*_liquidHeight, in) != _liquidWidth*_liquidHeight)
return false;
}
return true;
@@ -1202,25 +1207,25 @@ bool GridMap::loadLiquidData(FILE* in, uint32 offset, uint32 /*size*/)
uint16 GridMap::getArea(float x, float y)
{
if (!m_area_map)
return m_gridArea;
if (!_areaMap)
return _gridArea;
x = 16 * (32 - x/SIZE_OF_GRIDS);
y = 16 * (32 - y/SIZE_OF_GRIDS);
int lx = (int)x & 15;
int ly = (int)y & 15;
return m_area_map[lx*16 + ly];
return _areaMap[lx*16 + ly];
}
float GridMap::getHeightFromFlat(float /*x*/, float /*y*/) const
{
return m_gridHeight;
return _gridHeight;
}
float GridMap::getHeightFromFloat(float x, float y) const
{
if (!m_V8 || !m_V9)
return m_gridHeight;
return _gridHeight;
x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
@@ -1302,7 +1307,7 @@ float GridMap::getHeightFromFloat(float x, float y) const
float GridMap::getHeightFromUint8(float x, float y) const
{
if (!m_uint8_V8 || !m_uint8_V9)
return m_gridHeight;
return _gridHeight;
x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
@@ -1363,13 +1368,13 @@ float GridMap::getHeightFromUint8(float x, float y) const
}
}
// Calculate height
return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight;
return (float)((a * x) + (b * y) + c)*_gridIntHeightMultiplier + _gridHeight;
}
float GridMap::getHeightFromUint16(float x, float y) const
{
if (!m_uint16_V8 || !m_uint16_V9)
return m_gridHeight;
return _gridHeight;
x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
@@ -1430,45 +1435,45 @@ float GridMap::getHeightFromUint16(float x, float y) const
}
}
// Calculate height
return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight;
return (float)((a * x) + (b * y) + c)*_gridIntHeightMultiplier + _gridHeight;
}
float GridMap::getLiquidLevel(float x, float y)
{
if (!m_liquid_map)
return m_liquidLevel;
if (!_liquidMap)
return _liquidLevel;
x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
int cx_int = ((int)x & (MAP_RESOLUTION-1)) - m_liquid_offY;
int cy_int = ((int)y & (MAP_RESOLUTION-1)) - m_liquid_offX;
int cx_int = ((int)x & (MAP_RESOLUTION-1)) - _liquidOffY;
int cy_int = ((int)y & (MAP_RESOLUTION-1)) - _liquidOffX;
if (cx_int < 0 || cx_int >=m_liquid_height)
if (cx_int < 0 || cx_int >=_liquidHeight)
return INVALID_HEIGHT;
if (cy_int < 0 || cy_int >=m_liquid_width)
if (cy_int < 0 || cy_int >=_liquidWidth)
return INVALID_HEIGHT;
return m_liquid_map[cx_int*m_liquid_width + cy_int];
return _liquidMap[cx_int*_liquidWidth + cy_int];
}
uint8 GridMap::getTerrainType(float x, float y)
{
if (!m_liquid_type)
if (!_liquidData)
return 0;
x = 16 * (32 - x/SIZE_OF_GRIDS);
y = 16 * (32 - y/SIZE_OF_GRIDS);
int lx = (int)x & 15;
int ly = (int)y & 15;
return m_liquid_type[lx*16 + ly];
return _liquidData[lx*16 + ly];
}
// Get water state on map
inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data)
{
// Check water type (if no water return)
if (!m_liquid_type && !m_liquidType)
if (!_liquidType && !_liquidData)
return LIQUID_MAP_NO_WATER;
// Get cell
@@ -1479,7 +1484,7 @@ inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 R
int y_int = (int)cy & (MAP_RESOLUTION-1);
// Check water type in cell
uint8 type = m_liquid_type ? m_liquid_type[(x_int>>3)*16 + (y_int>>3)] : m_liquidType;
uint8 type = _liquidData ? _liquidData[(x_int>>3)*16 + (y_int>>3)] : _liquidType;
if (type == 0)
return LIQUID_MAP_NO_WATER;
@@ -1489,15 +1494,15 @@ inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 R
// Check water level:
// Check water height map
int lx_int = x_int - m_liquid_offY;
int ly_int = y_int - m_liquid_offX;
if (lx_int < 0 || lx_int >=m_liquid_height)
int lx_int = x_int - _liquidOffY;
int ly_int = y_int - _liquidOffX;
if (lx_int < 0 || lx_int >=_liquidHeight)
return LIQUID_MAP_NO_WATER;
if (ly_int < 0 || ly_int >=m_liquid_width)
if (ly_int < 0 || ly_int >=_liquidWidth)
return LIQUID_MAP_NO_WATER;
// Get water level
float liquid_level = m_liquid_map ? m_liquid_map[lx_int*m_liquid_width + ly_int] : m_liquidLevel;
float liquid_level = _liquidMap ? _liquidMap[lx_int*_liquidWidth + ly_int] : _liquidLevel;
// Get ground level (sub 0.2 for fix some errors)
float ground_level = getHeight(x, y);
@@ -1539,19 +1544,19 @@ inline GridMap* Map::GetGrid(float x, float y)
return GridMaps[gx][gy];
}
float Map::GetWaterOrGroundLevel(float x, float y, float z, float* ground /*= NULL*/, bool swim /*= false*/) const
float Map::GetWaterOrGroundLevel(float x, float y, float z, float* ground /*= NULL*/, bool /*swim = false*/) const
{
if (const_cast<Map*>(this)->GetGrid(x, y))
{
// we need ground level (including grid height version) for proper return water level in point
float ground_z = GetHeight(x, y, z, true, 50.0f);
float ground_z = GetHeight(PHASEMASK_NORMAL, x, y, z, true, 50.0f);
if (ground)
*ground = ground_z;
LiquidData liquid_status;
ZLiquidStatus res = getLiquidStatus(x, y, ground_z, MAP_ALL_LIQUIDS, &liquid_status);
return res ? ( swim ? liquid_status.level - 2.0f : liquid_status.level) : ground_z;
return res ? liquid_status.level : ground_z;
}
return VMAP_INVALID_HEIGHT_VALUE;
@@ -1793,6 +1798,31 @@ void Map::GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 area
zoneid = entry ? ((entry->zone != 0) ? entry->zone : entry->ID) : 0;
}
bool Map::isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const
{
return VMAP::VMapFactory::createOrGetVMapManager()->isInLineOfSight(GetId(), x1, y1, z1, x2, y2, z2)
&& _dynamicTree.isInLineOfSight(x1, y1, z1, x2, y2, z2, phasemask);
}
bool Map::getObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist)
{
Vector3 startPos = Vector3(x1, y1, z1);
Vector3 dstPos = Vector3(x2, y2, z2);
Vector3 resultPos;
bool result = _dynamicTree.getObjectHitPos(phasemask, startPos, dstPos, resultPos, modifyDist);
rx = resultPos.x;
ry = resultPos.y;
rz = resultPos.z;
return result;
}
float Map::GetHeight(uint32 phasemask, float x, float y, float z, bool vmap/*=true*/, float maxSearchDist/*=DEFAULT_HEIGHT_SEARCH*/) const
{
return std::max<float>(GetHeight(x, y, z, vmap, maxSearchDist), _dynamicTree.getHeight(x, y, z, maxSearchDist, phasemask));
}
bool Map::IsInWater(float x, float y, float pZ, LiquidData* data) const
{
// Check surface in x, y point for liquid
@@ -2346,7 +2376,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true))
if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
if (LFGDungeonEntry const* randomDungeon = sLFGDungeonStore.LookupEntry(*(sLFGMgr->GetSelectedDungeons(player->GetGUID()).begin())))
if (dungeon->map == GetId() && dungeon->difficulty == GetDifficulty() && randomDungeon->type == LFG_TYPE_RANDOM)
if (uint32(dungeon->map) == GetId() && dungeon->difficulty == GetDifficulty() && randomDungeon->type == LFG_TYPE_RANDOM)
player->CastSpell(player, LFG_SPELL_LUCK_OF_THE_DRAW, true);
}