diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h index ca32ee8e92..dc019c4360 100644 --- a/src/server/game/AI/CoreAI/UnitAI.h +++ b/src/server/game/AI/CoreAI/UnitAI.h @@ -103,12 +103,12 @@ struct TC_GAME_API NonTankTargetSelector struct TC_GAME_API PowerUsersSelector { public: - PowerUsersSelector(Unit const* unit, Powers power, float dist, bool playerOnly) : _me(unit), _power(power), _dist(dist), _playerOnly(playerOnly) { } + PowerUsersSelector(Unit const* unit, PowerType power, float dist, bool playerOnly) : _me(unit), _power(power), _dist(dist), _playerOnly(playerOnly) { } bool operator()(Unit const* target) const; private: Unit const* _me; - Powers const _power; + PowerType const _power; float const _dist; bool const _playerOnly; }; diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index a13d9b2f87..0b4a5e1bb0 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -312,7 +312,7 @@ SpellInfo const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mec continue; //Continue if we don't have the mana to actually cast this spell - if (tempSpell->ManaCost > (uint32)me->GetPower(Powers(tempSpell->PowerType))) + if (tempSpell->ManaCost > (uint32)me->GetPower(PowerType(tempSpell->PowerType))) continue; //Check if the spell meets our range requirements diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 693750eb97..bc4e94cfba 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -2076,7 +2076,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { for (WorldObject* target : targets) if (IsUnit(target)) - target->ToUnit()->SetPower(Powers(e.action.power.powerType), e.action.power.newPower); + target->ToUnit()->SetPower(PowerType(e.action.power.powerType), e.action.power.newPower); break; } @@ -2084,7 +2084,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { for (WorldObject* target : targets) if (IsUnit(target)) - target->ToUnit()->SetPower(Powers(e.action.power.powerType), target->ToUnit()->GetPower(Powers(e.action.power.powerType)) + e.action.power.newPower); + target->ToUnit()->SetPower(PowerType(e.action.power.powerType), target->ToUnit()->GetPower(PowerType(e.action.power.powerType)) + e.action.power.newPower); break; } @@ -2092,7 +2092,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { for (WorldObject* target : targets) if (IsUnit(target)) - target->ToUnit()->SetPower(Powers(e.action.power.powerType), target->ToUnit()->GetPower(Powers(e.action.power.powerType)) - e.action.power.newPower); + target->ToUnit()->SetPower(PowerType(e.action.power.powerType), target->ToUnit()->GetPower(PowerType(e.action.power.powerType)) - e.action.power.newPower); break; } @@ -2601,7 +2601,7 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e, { if (e.target.hostilRandom.powerType) { - if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_MAXTHREAT, 1, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType - 1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly != 0))) + if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_MAXTHREAT, 1, PowerUsersSelector(me, PowerType(e.target.hostilRandom.powerType - 1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly != 0))) targets.push_back(u); } else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_MAXTHREAT, 1, (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly != 0)) @@ -2613,7 +2613,7 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e, { if (e.target.hostilRandom.powerType) { - if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_MINTHREAT, 0, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType - 1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly != 0))) + if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_MINTHREAT, 0, PowerUsersSelector(me, PowerType(e.target.hostilRandom.powerType - 1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly != 0))) targets.push_back(u); } else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_MINTHREAT, 0, (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly != 0)) @@ -2625,7 +2625,7 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e, { if (e.target.hostilRandom.powerType) { - if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType - 1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly != 0))) + if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0, PowerUsersSelector(me, PowerType(e.target.hostilRandom.powerType - 1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly != 0))) targets.push_back(u); } else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0, (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly != 0)) @@ -2637,7 +2637,7 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e, { if (e.target.hostilRandom.powerType) { - if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 1, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType - 1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly != 0))) + if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 1, PowerUsersSelector(me, PowerType(e.target.hostilRandom.powerType - 1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly != 0))) targets.push_back(u); } else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 1, (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly != 0)) diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp index fb11610b2a..e42b5c3f88 100644 --- a/src/server/game/DataStores/DBCStores.cpp +++ b/src/server/game/DataStores/DBCStores.cpp @@ -1092,7 +1092,7 @@ CharSectionsEntry const* DBCManager::GetCharSectionEntry(uint8 race, CharSection return nullptr; } -uint32 DBCManager::GetPowerIndexByClass(Powers power, uint32 classId) +uint32 DBCManager::GetPowerIndexByClass(PowerType power, uint32 classId) { return PowersByClass[classId][power]; } @@ -1332,7 +1332,7 @@ EmotesTextSoundEntry const* DBCManager::FindTextSoundEmoteFor(uint32 emote, uint return itr != sEmotesTextSoundMap.end() ? itr->second : nullptr; } -/*static*/ float DBCManager::GetBasePowerRegen(Powers powerType, bool isInCombat, uint32 powerBarId) +/*static*/ float DBCManager::GetBasePowerRegen(PowerType powerType, bool isInCombat, uint32 powerBarId) { if (powerType != POWER_ALTERNATE_POWER) { @@ -1360,7 +1360,7 @@ EmotesTextSoundEntry const* DBCManager::FindTextSoundEmoteFor(uint32 emote, uint return 0.f; } -/*static*/ bool DBCManager::IsPowerTypeAffectedByHaste(Powers powerType) +/*static*/ bool DBCManager::IsPowerTypeAffectedByHaste(PowerType powerType) { switch (powerType) { diff --git a/src/server/game/DataStores/DBCStores.h b/src/server/game/DataStores/DBCStores.h index 92d0b3ebd8..dcc84864e0 100644 --- a/src/server/game/DataStores/DBCStores.h +++ b/src/server/game/DataStores/DBCStores.h @@ -242,7 +242,7 @@ public: PvPDifficultyEntry const* GetBattlegroundBracketById(uint32 mapid, BattlegroundBracketId id); CharStartOutfitEntry const* GetCharStartOutfitEntry(uint8 race, uint8 class_, uint8 gender); CharSectionsEntry const* GetCharSectionEntry(uint8 race, CharSectionType genType, uint8 gender, uint8 type, uint8 color); - uint32 GetPowerIndexByClass(Powers power, uint32 classId); + uint32 GetPowerIndexByClass(PowerType power, uint32 classId); static bool IsInArea(uint32 objectAreaId, uint32 areaId); static LFGDungeonEntry const* GetLFGDungeon(uint32 mapId, Difficulty difficulty); std::vector const* GetPhasesForGroup(uint32 group); @@ -250,8 +250,8 @@ public: SkillRaceClassInfoEntry const* GetSkillRaceClassInfo(uint32 skill, uint8 race, uint8 class_); ResponseCodes ValidateName(std::wstring const& name, LocaleConstant locale); EmotesTextSoundEntry const* FindTextSoundEmoteFor(uint32 emote, uint32 race, uint32 gender); - static float GetBasePowerRegen(Powers powerType, bool isInCombat, uint32 powerBarId = 0); - static bool IsPowerTypeAffectedByHaste(Powers powerType); + static float GetBasePowerRegen(PowerType powerType, bool isInCombat, uint32 powerBarId = 0); + static bool IsPowerTypeAffectedByHaste(PowerType powerType); static float GetGtOCTRegenMPPerSpirit(uint8 classId, uint8 level); }; diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index bac27977e0..9c79a94aee 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1432,7 +1432,7 @@ void Creature::UpdateLevelDependantStats() SetStatFlatModifier(UNIT_MOD_HEALTH, BASE_VALUE, (float)health); // mana - Powers powerType = CalculateDisplayPowerType(); + PowerType powerType = CalculateDisplayPowerType(); SetCreateMana(stats->BaseMana); SetStatPctModifier(UnitMods(UNIT_MOD_POWER_START + AsUnderlyingType(powerType)), BASE_PCT, cInfo->ModMana * cInfo->ModManaExtra); RegisterPowerTypes(); diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index 7db13a4529..8463e797a0 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -199,8 +199,8 @@ class TC_GAME_API Creature : public Unit, public GridObject, public Ma void UpdateResistances(uint32 school) override; void UpdateArmor() override; void UpdateMaxHealth() override; - void UpdateMaxPower(Powers power) override; - uint32 GetPowerIndex(Powers power) const override; + void UpdateMaxPower(PowerType power) override; + uint32 GetPowerIndex(PowerType power) const override; void UpdateAttackPowerAndDamage(bool ranged = false) override; void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& minDamage, float& maxDamage) const override; diff --git a/src/server/game/Entities/Creature/TemporarySummon.h b/src/server/game/Entities/Creature/TemporarySummon.h index 39de736d89..73534b578d 100644 --- a/src/server/game/Entities/Creature/TemporarySummon.h +++ b/src/server/game/Entities/Creature/TemporarySummon.h @@ -124,7 +124,7 @@ class TC_GAME_API Guardian : public Minion void UpdateResistances(uint32 school) override; void UpdateArmor() override; void UpdateMaxHealth() override; - void UpdateMaxPower(Powers power) override; + void UpdateMaxPower(PowerType power) override; void UpdateAttackPowerAndDamage(bool ranged = false) override; void UpdateDamagePhysical(WeaponAttackType attType) override; diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 3374d252e3..2174ebbd23 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -759,7 +759,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel) for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) SetStatFlatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(cinfo->resistance[i])); - Powers powerType = CalculateDisplayPowerType(); + PowerType powerType = CalculateDisplayPowerType(); // Health, mana, armor and resistance PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(creature_ID, petlevel); diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index bd98be3eb0..e0e026beb7 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2478,7 +2478,7 @@ void Player::InitStatsForLevel(bool reapplyMods) // save new stats for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i) - SetMaxPower(Powers(i), GetCreatePowerValue(Powers(i))); + SetMaxPower(PowerType(i), GetCreatePowerValue(PowerType(i))); SetMaxHealth(basehp); // stamina bonus will applied later @@ -17164,11 +17164,11 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& hol uint32 loadedPowers = 0; for (uint32 i = 0; i < MAX_POWERS; ++i) { - if (GetPowerIndex(Powers(i)) != MAX_POWERS) + if (GetPowerIndex(PowerType(i)) != MAX_POWERS) { uint32 savedPower = fields[53 + loadedPowers].GetUInt32(); uint32 maxPower = GetUInt32Value(UNIT_FIELD_MAXPOWER1 + loadedPowers); - SetPower(Powers(i), (savedPower > maxPower) ? maxPower : savedPower); + SetPower(PowerType(i), (savedPower > maxPower) ? maxPower : savedPower); if (++loadedPowers >= MAX_POWERS_PER_CLASS) break; } @@ -19041,7 +19041,7 @@ void Player::SaveToDB(CharacterDatabaseTransaction trans, bool create /* = false uint32 storedPowers = 0; for (uint32 i = 0; i < MAX_POWERS; ++i) { - if (GetPowerIndex(Powers(i)) != MAX_POWERS) + if (GetPowerIndex(PowerType(i)) != MAX_POWERS) { stmt->setUInt32(index++, GetUInt32Value(UNIT_FIELD_POWER1 + storedPowers)); if (++storedPowers >= MAX_POWERS_PER_CLASS) @@ -19177,7 +19177,7 @@ void Player::SaveToDB(CharacterDatabaseTransaction trans, bool create /* = false uint32 storedPowers = 0; for (uint32 i = 0; i < MAX_POWERS; ++i) { - if (GetPowerIndex(Powers(i)) != MAX_POWERS) + if (GetPowerIndex(PowerType(i)) != MAX_POWERS) { stmt->setUInt32(index++, GetUInt32Value(UNIT_FIELD_POWER1 + storedPowers)); if (++storedPowers >= MAX_POWERS_PER_CLASS) @@ -20000,7 +20000,7 @@ void Player::_SaveStats(CharacterDatabaseTransaction& trans) const stmt->setUInt32(index++, GetMaxHealth()); for (uint8 i = 0; i < MAX_POWERS_PER_CLASS; ++i) - stmt->setUInt32(index++, GetMaxPower(Powers(i))); + stmt->setUInt32(index++, GetMaxPower(PowerType(i))); for (uint8 i = 0; i < MAX_STATS; ++i) stmt->setUInt32(index++, GetStat(Stats(i))); @@ -26680,7 +26680,7 @@ void Player::ActivateSpec(uint8 spec) })); } - Powers pw = GetPowerType(); + PowerType pw = GetPowerType(); if (pw != POWER_MANA) SetPower(POWER_MANA, 0); // Mana must be 0 even if it isn't the active power type. diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 02bf486618..64218887a7 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1748,8 +1748,8 @@ class TC_GAME_API Player : public Unit, public GridObject void UpdateResistances(uint32 school) override; void UpdateArmor() override; void UpdateMaxHealth() override; - void UpdateMaxPower(Powers power) override; - uint32 GetPowerIndex(Powers power) const override; + void UpdateMaxPower(PowerType power) override; + uint32 GetPowerIndex(PowerType power) const override; void UpdateAttackPowerAndDamage(bool ranged = false) override; void ApplySpellPowerBonus(int32 amount, bool apply); void UpdateSpellDamageAndHealingBonus(); diff --git a/src/server/game/Entities/Totem/Totem.h b/src/server/game/Entities/Totem/Totem.h index 3271c836cf..df7d079d5c 100644 --- a/src/server/game/Entities/Totem/Totem.h +++ b/src/server/game/Entities/Totem/Totem.h @@ -57,7 +57,7 @@ class TC_GAME_API Totem : public Minion void UpdateResistances(uint32 /*school*/) override { } void UpdateArmor() override { } void UpdateMaxHealth() override { } - void UpdateMaxPower(Powers /*power*/) override { } + void UpdateMaxPower(PowerType /*power*/) override { } void UpdateAttackPowerAndDamage(bool /*ranged*/) override { } void UpdateDamagePhysical(WeaponAttackType /*attType*/) override { } diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index a982ba99b4..96f3cbadc5 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -87,7 +87,7 @@ void Unit::UpdateDamagePhysical(WeaponAttackType attType) } } -int32 Unit::GetCreatePowerValue(Powers power) const +int32 Unit::GetCreatePowerValue(PowerType power) const { switch (power) { @@ -120,7 +120,7 @@ int32 Unit::GetCreatePowerValue(Powers power) const return 0; } -void Unit::UpdatePowerRegeneration(Powers powerType) +void Unit::UpdatePowerRegeneration(PowerType powerType) { uint32 powerIndex = GetPowerIndex(powerType); if ((powerIndex == MAX_POWERS || powerIndex >= MAX_POWERS_PER_CLASS) && powerType != POWER_RUNE) @@ -348,7 +348,7 @@ bool Player::UpdateAllStats() UpdateMaxHealth(); for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i) - UpdateMaxPower(Powers(i)); + UpdateMaxPower(PowerType(i)); UpdateAllRatings(); UpdateAllCritPercentages(); @@ -442,12 +442,12 @@ void Player::UpdateMaxHealth() SetMaxHealth((uint32)value); } -uint32 Player::GetPowerIndex(Powers power) const +uint32 Player::GetPowerIndex(PowerType power) const { return sDBCManager.GetPowerIndexByClass(power, getClass()); } -void Player::UpdateMaxPower(Powers power) +void Player::UpdateMaxPower(PowerType power) { uint32 powerIndex = GetPowerIndex(power); if (powerIndex == MAX_POWERS || powerIndex >= MAX_POWERS_PER_CLASS) @@ -951,7 +951,7 @@ bool Creature::UpdateAllStats() UpdateAttackPowerAndDamage(true); for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i) - UpdateMaxPower(Powers(i)); + UpdateMaxPower(PowerType(i)); UpdateAllResistances(); @@ -981,7 +981,7 @@ void Creature::UpdateMaxHealth() SetMaxHealth(uint32(value)); } -uint32 Creature::GetPowerIndex(Powers power) const +uint32 Creature::GetPowerIndex(PowerType power) const { if (power == GetPowerType()) return 0; @@ -990,7 +990,7 @@ uint32 Creature::GetPowerIndex(Powers power) const return MAX_POWERS; } -void Creature::UpdateMaxPower(Powers power) +void Creature::UpdateMaxPower(PowerType power) { if (GetPowerIndex(power) == MAX_POWERS) return; @@ -1141,7 +1141,7 @@ bool Guardian::UpdateAllStats() UpdateStats(Stats(i)); for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i) - UpdateMaxPower(Powers(i)); + UpdateMaxPower(PowerType(i)); UpdateAllResistances(); @@ -1188,7 +1188,7 @@ void Guardian::UpdateMaxHealth() SetMaxHealth((uint32)value); } -void Guardian::UpdateMaxPower(Powers power) +void Guardian::UpdateMaxPower(PowerType power) { if (GetPowerIndex(power) == MAX_POWERS) return; diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index c2e1da0845..0e35b9ebd5 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -5243,7 +5243,7 @@ void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit* target, uint8 /*SwingType SendAttackStateUpdate(&dmgInfo); } -void Unit::SetPowerType(Powers power) +void Unit::SetPowerType(PowerType power) { if (GetPowerType() == power) return; @@ -5292,9 +5292,9 @@ void Unit::SetPowerType(Powers power) } } -Powers Unit::CalculateDisplayPowerType() const +PowerType Unit::CalculateDisplayPowerType() const { - Powers displayPower = POWER_MANA; + PowerType displayPower = POWER_MANA; switch (GetShapeshiftForm()) { case FORM_GHOUL: @@ -5312,12 +5312,12 @@ Powers Unit::CalculateDisplayPowerType() const { ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(getClass()); if (cEntry && cEntry->DisplayPower < MAX_POWERS) - displayPower = Powers(cEntry->DisplayPower); + displayPower = PowerType(cEntry->DisplayPower); if (Vehicle* vehicle = GetVehicleKit()) { if (PowerDisplayEntry const* powerDisplay = sPowerDisplayStore.LookupEntry(vehicle->GetVehicleInfo()->PowerDisplayID[0])) // To-do: 4.x has 3 power display id fields. - displayPower = Powers(powerDisplay->ActualType); + displayPower = PowerType(powerDisplay->ActualType); else if (getClass() == CLASS_ROGUE) displayPower = POWER_ENERGY; } @@ -6267,7 +6267,7 @@ int32 Unit::HealBySpell(HealInfo& healInfo, bool critical /*= false*/) return healInfo.GetEffectiveHeal(); } -void Unit::SendEnergizeSpellLog(Unit* victim, uint32 spellId, int32 damage, Powers powerType) +void Unit::SendEnergizeSpellLog(Unit* victim, uint32 spellId, int32 damage, PowerType powerType) { WorldPackets::CombatLog::SpellEnergizeLog packet; packet.TargetGUID = victim->GetGUID(); @@ -6279,13 +6279,13 @@ void Unit::SendEnergizeSpellLog(Unit* victim, uint32 spellId, int32 damage, Powe SendMessageToSet(packet.Write(), true); } -void Unit::EnergizeBySpell(Unit* victim, uint32 spellId, int32 damage, Powers powerType) +void Unit::EnergizeBySpell(Unit* victim, uint32 spellId, int32 damage, PowerType powerType) { if (SpellInfo const* info = sSpellMgr->GetSpellInfo(spellId)) EnergizeBySpell(victim, info, damage, powerType); } -void Unit::EnergizeBySpell(Unit* victim, SpellInfo const* spellInfo, int32 damage, Powers powerType) +void Unit::EnergizeBySpell(Unit* victim, SpellInfo const* spellInfo, int32 damage, PowerType powerType) { victim->ModifyPower(powerType, damage, false); victim->GetThreatManager().ForwardThreatForAssistingMe(this, float(damage) / 2, spellInfo, true); @@ -8206,7 +8206,7 @@ int32 Unit::GetHealthGain(int32 dVal) } // returns negative amount on power reduction -int32 Unit::ModifyPower(Powers power, int32 dVal, bool withPowerUpdate /*= true*/) +int32 Unit::ModifyPower(PowerType power, int32 dVal, bool withPowerUpdate /*= true*/) { int32 gain = 0; @@ -8239,7 +8239,7 @@ int32 Unit::ModifyPower(Powers power, int32 dVal, bool withPowerUpdate /*= true* } // Based on client function -float Unit::GetPowerRegen(Powers powerType, bool isInCombat) const +float Unit::GetPowerRegen(PowerType powerType, bool isInCombat) const { uint32 powerSlot = MAX_POWERS; float totalRegeneration = 0.f; @@ -9169,7 +9169,7 @@ Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const return stat; } -Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const +PowerType Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const { switch (unitMod) { @@ -9295,7 +9295,7 @@ void Unit::SetMaxHealth(uint32 val) SetHealth(val); } -int32 Unit::GetPower(Powers power) const +int32 Unit::GetPower(PowerType power) const { uint32 powerIndex = GetPowerIndex(power); if (powerIndex == MAX_POWERS) @@ -9304,7 +9304,7 @@ int32 Unit::GetPower(Powers power) const return GetUInt32Value(UNIT_FIELD_POWER1 + powerIndex); } -int32 Unit::GetMaxPower(Powers power) const +int32 Unit::GetMaxPower(PowerType power) const { uint32 powerIndex = GetPowerIndex(power); if (powerIndex == MAX_POWERS) @@ -9313,7 +9313,7 @@ int32 Unit::GetMaxPower(Powers power) const return GetInt32Value(UNIT_FIELD_MAXPOWER1 + powerIndex); } -void Unit::SetPower(Powers power, int32 val, bool withPowerUpdate /*= true*/) +void Unit::SetPower(PowerType power, int32 val, bool withPowerUpdate /*= true*/) { uint32 powerIndex = GetPowerIndex(power); if (powerIndex == MAX_POWERS) @@ -9350,7 +9350,7 @@ void Unit::SetPower(Powers power, int32 val, bool withPowerUpdate /*= true*/) } } -void Unit::SetMaxPower(Powers power, int32 val) +void Unit::SetMaxPower(PowerType power, int32 val) { uint32 powerIndex = GetPowerIndex(power); if (powerIndex == MAX_POWERS) @@ -9379,7 +9379,7 @@ void Unit::SetMaxPower(Powers power, int32 val) SetPower(power, val); } -void Unit::Regenerate(Powers powerType, uint32 diff) +void Unit::Regenerate(PowerType powerType, uint32 diff) { uint32 maxValue = GetMaxPower(powerType); if (!maxValue) @@ -9476,11 +9476,11 @@ void Unit::RegisterPowerTypes() { for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i) { - uint32 powerIndex = GetPowerIndex(Powers(i)); + uint32 powerIndex = GetPowerIndex(PowerType(i)); if (powerIndex == MAX_POWERS || powerIndex == MAX_POWERS_PER_CLASS) continue; - _usedPowerTypes[powerIndex] = static_cast(i); + _usedPowerTypes[powerIndex] = static_cast(i); } } @@ -10444,7 +10444,7 @@ void Unit::ApplyHasteRegenMod(float val, bool apply) SetFloatValue(PLAYER_FIELD_MOD_HASTE_REGEN, amount); - for (Powers powerType : GetUsedPowerTypes()) + for (PowerType powerType : GetUsedPowerTypes()) { if (powerType == MAX_POWERS || GetPowerIndex(powerType) == MAX_POWERS) continue; diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 26a5ccfad7..86e18f2178 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -802,26 +802,26 @@ class TC_GAME_API Unit : public WorldObject int32 ModifyHealth(int32 val); int32 GetHealthGain(int32 dVal); - Powers GetPowerType() const { return Powers(GetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_POWER_TYPE)); } - void SetPowerType(Powers power); - Powers CalculateDisplayPowerType() const; + PowerType GetPowerType() const { return PowerType(GetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_POWER_TYPE)); } + void SetPowerType(PowerType power); + PowerType CalculateDisplayPowerType() const; void UpdateDisplayPower(); - int32 GetPower(Powers power) const; - int32 GetMinPower(Powers power) const { return power == POWER_ECLIPSE ? -100 : 0; } - int32 GetMaxPower(Powers power) const; - int32 CountPctFromMaxPower(Powers power, int32 pct) const { return CalculatePct(GetMaxPower(power), pct); } - void SetPower(Powers power, int32 val, bool withPowerUpdate = true); - void SetMaxPower(Powers power, int32 val); + int32 GetPower(PowerType power) const; + int32 GetMinPower(PowerType power) const { return power == POWER_ECLIPSE ? -100 : 0; } + int32 GetMaxPower(PowerType power) const; + int32 CountPctFromMaxPower(PowerType power, int32 pct) const { return CalculatePct(GetMaxPower(power), pct); } + void SetPower(PowerType power, int32 val, bool withPowerUpdate = true); + void SetMaxPower(PowerType power, int32 val); void SetPowerBarID(uint32 id) { _powerBarId = id; } - void Regenerate(Powers powerType, uint32 diff); - void UpdatePowerRegeneration(Powers powerType); + void Regenerate(PowerType powerType, uint32 diff); + void UpdatePowerRegeneration(PowerType powerType); void RegisterPowerTypes(); - inline void SetFullPower(Powers power) { SetPower(power, GetMaxPower(power)); } + inline void SetFullPower(PowerType power) { SetPower(power, GetMaxPower(power)); } // returns the change in power - int32 ModifyPower(Powers power, int32 val, bool withPowerUpdate = true); - float GetPowerRegen(Powers powerType, bool isInCombat) const; + int32 ModifyPower(PowerType power, int32 val, bool withPowerUpdate = true); + float GetPowerRegen(PowerType powerType, bool isInCombat) const; virtual void RegenerateHealth() { } @@ -1010,9 +1010,9 @@ class TC_GAME_API Unit : public WorldObject void SendHealSpellLog(HealInfo& healInfo, bool critical = false); int32 HealBySpell(HealInfo& healInfo, bool critical = false); - void SendEnergizeSpellLog(Unit* victim, uint32 spellId, int32 damage, Powers powerType); - void EnergizeBySpell(Unit* victim, uint32 spellId, int32 damage, Powers powerType); - void EnergizeBySpell(Unit* victim, SpellInfo const* spellInfo, int32 damage, Powers powerType); + void SendEnergizeSpellLog(Unit* victim, uint32 spellId, int32 damage, PowerType powerType); + void EnergizeBySpell(Unit* victim, uint32 spellId, int32 damage, PowerType powerType); + void EnergizeBySpell(Unit* victim, SpellInfo const* spellInfo, int32 damage, PowerType powerType); Aura* AddAura(uint32 spellId, Unit* target); Aura* AddAura(SpellInfo const* spellInfo, uint8 effMask, Unit* target); @@ -1287,7 +1287,7 @@ class TC_GAME_API Unit : public WorldObject uint32 GetCreateHealth() const { return GetUInt32Value(UNIT_FIELD_BASE_HEALTH); } void SetCreateMana(uint32 val) { SetUInt32Value(UNIT_FIELD_BASE_MANA, val); } uint32 GetCreateMana() const { return GetUInt32Value(UNIT_FIELD_BASE_MANA); } - int32 GetCreatePowerValue(Powers power) const; + int32 GetCreatePowerValue(PowerType power) const; float GetPosStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_POSSTAT0 + AsUnderlyingType(stat)); } float GetNegStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_NEGSTAT0 + AsUnderlyingType(stat)); } float GetCreateStat(Stats stat) const { return m_createStats[stat]; } @@ -1364,7 +1364,7 @@ class TC_GAME_API Unit : public WorldObject float GetTotalAuraModValue(UnitMods unitMod) const; SpellSchools GetSpellSchoolByAuraGroup(UnitMods unitMod) const; Stats GetStatByAuraGroup(UnitMods unitMod) const; - Powers GetPowerTypeByAuraGroup(UnitMods unitMod) const; + PowerType GetPowerTypeByAuraGroup(UnitMods unitMod) const; bool CanModifyStats() const { return m_canModifyStats; } void SetCanModifyStats(bool modifyStats) { m_canModifyStats = modifyStats; } virtual bool UpdateStats(Stats stat) = 0; @@ -1373,8 +1373,8 @@ class TC_GAME_API Unit : public WorldObject virtual void UpdateAllResistances(); virtual void UpdateArmor() = 0; virtual void UpdateMaxHealth() = 0; - virtual void UpdateMaxPower(Powers power) = 0; - virtual uint32 GetPowerIndex(Powers power) const = 0; + virtual void UpdateMaxPower(PowerType power) = 0; + virtual uint32 GetPowerIndex(PowerType power) const = 0; virtual void UpdateAttackPowerAndDamage(bool ranged = false) = 0; virtual void UpdateDamagePhysical(WeaponAttackType attType); float GetTotalAttackPowerValue(WeaponAttackType attType) const; @@ -1727,10 +1727,10 @@ class TC_GAME_API Unit : public WorldObject int32 _powerUpdateTimer; int32 _healthRegenerationTimer; std::array _powerFraction; - std::array _usedPowerTypes; + std::array _usedPowerTypes; public: // Returns an array that contains information about which power type is used at which power index. MAX_POWERS implies that a power at given index is not used. - std::array const& GetUsedPowerTypes() const { return _usedPowerTypes; } + std::array const& GetUsedPowerTypes() const { return _usedPowerTypes; } protected: @@ -1827,7 +1827,7 @@ namespace Trinity class PowerPctOrderPred { public: - PowerPctOrderPred(Powers power, bool ascending = true) : _power(power), _ascending(ascending) { } + PowerPctOrderPred(PowerType power, bool ascending = true) : _power(power), _ascending(ascending) { } bool operator()(WorldObject const* objA, WorldObject const* objB) const { @@ -1846,7 +1846,7 @@ namespace Trinity } private: - Powers const _power; + PowerType const _power; bool const _ascending; }; diff --git a/src/server/game/Entities/Vehicle/VehicleDefines.h b/src/server/game/Entities/Vehicle/VehicleDefines.h index 67bb3893bf..0465ed5fd9 100644 --- a/src/server/game/Entities/Vehicle/VehicleDefines.h +++ b/src/server/game/Entities/Vehicle/VehicleDefines.h @@ -26,7 +26,7 @@ class Map; class WorldObject; struct VehicleSeatEntry; -enum PowerType : uint32 +enum PowerDisplay : uint32 { POWER_STEAM = 61, POWER_PYRITE = 41, diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 32ba509b0e..5da44ee08f 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -1803,7 +1803,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo Unit* target = aurApp->GetTarget(); uint32 modelid = 0; - Powers PowerType = POWER_MANA; + PowerType PowerType = POWER_MANA; ShapeshiftForm form = ShapeshiftForm(GetMiscValue()); switch (form) @@ -3802,7 +3802,7 @@ void AuraEffect::HandleModPowerRegen(AuraApplication const* aurApp, uint8 mode, return; // Update power regen values - aurApp->GetTarget()->UpdatePowerRegeneration(Powers(GetMiscValue())); + aurApp->GetTarget()->UpdatePowerRegeneration(PowerType(GetMiscValue())); } void AuraEffect::HandleModPowerRegenPCT(AuraApplication const* aurApp, uint8 mode, bool apply) const @@ -3896,7 +3896,7 @@ void AuraEffect::HandleAuraModIncreaseEnergy(AuraApplication const* aurApp, uint return; Unit* target = aurApp->GetTarget(); - Powers powerType = Powers(GetMiscValue()); + PowerType powerType = PowerType(GetMiscValue()); UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + AsUnderlyingType(powerType)); target->HandleStatFlatModifier(unitMod, TOTAL_VALUE, float(GetAmount()), apply); @@ -3909,7 +3909,7 @@ void AuraEffect::HandleAuraModIncreaseEnergyPercent(AuraApplication const* aurAp Unit* target = aurApp->GetTarget(); - Powers powerType = Powers(GetMiscValue()); + PowerType powerType = PowerType(GetMiscValue()); UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + AsUnderlyingType(powerType)); // Save old powers for further calculation @@ -6086,7 +6086,7 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const void AuraEffect::HandlePeriodicManaLeechAuraTick(Unit* target, Unit* caster) const { - Powers powerType = Powers(GetMiscValue()); + PowerType powerType = PowerType(GetMiscValue()); if (!caster || !caster->IsAlive() || !target->IsAlive() || target->GetPowerType() != powerType) return; @@ -6154,11 +6154,11 @@ void AuraEffect::HandlePeriodicManaLeechAuraTick(Unit* target, Unit* caster) con void AuraEffect::HandleObsModPowerAuraTick(Unit* target, Unit* caster) const { - Powers powerType; + PowerType powerType; if (GetMiscValue() == POWER_ALL) powerType = target->GetPowerType(); else - powerType = Powers(GetMiscValue()); + powerType = PowerType(GetMiscValue()); if (!target->IsAlive() || !target->GetMaxPower(powerType)) return; @@ -6189,7 +6189,7 @@ void AuraEffect::HandleObsModPowerAuraTick(Unit* target, Unit* caster) const void AuraEffect::HandlePeriodicEnergizeAuraTick(Unit* target, Unit* caster) const { - Powers powerType = Powers(GetMiscValue()); + PowerType powerType = PowerType(GetMiscValue()); if (!target->IsAlive() || !target->GetMaxPower(powerType)) return; @@ -6220,7 +6220,7 @@ void AuraEffect::HandlePeriodicEnergizeAuraTick(Unit* target, Unit* caster) cons void AuraEffect::HandlePeriodicPowerBurnAuraTick(Unit* target, Unit* caster) const { - Powers powerType = Powers(GetMiscValue()); + PowerType powerType = PowerType(GetMiscValue()); if (!caster || !target->IsAlive() || target->GetPowerType() != powerType) return; @@ -6449,7 +6449,7 @@ void AuraEffect::HandleProcOnPowerAmountAuraProc(AuraApplication* aurApp, ProcEv Unit* triggerTarget = eventInfo.GetProcTarget(); int32 powerAmountRequired = GetAmount(); - Powers powerRequired = Powers(GetMiscValue()); + PowerType powerRequired = PowerType(GetMiscValue()); if (!powerRequired || !powerAmountRequired) { diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index db248021fd..7545592ef3 100644 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -858,7 +858,7 @@ void Aura::Update(uint32 diff, Unit* caster) { m_timeCla += 1000 - diff; - Powers powertype = Powers(m_spellInfo->PowerType); + PowerType powertype = PowerType(m_spellInfo->PowerType); if (powertype == POWER_HEALTH) { if (int32(caster->GetHealth()) > manaPerSecond) diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 4e5e3058d6..5151f10897 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -4574,7 +4574,7 @@ void Spell::SendSpellStart() m_targets.Write(castData.Target); if (castFlags & CAST_FLAG_POWER_LEFT_SELF) - castData.RemainingPower = ASSERT_NOTNULL(m_caster->ToUnit())->GetPower(Powers(m_spellInfo->PowerType)); + castData.RemainingPower = ASSERT_NOTNULL(m_caster->ToUnit())->GetPower(PowerType(m_spellInfo->PowerType)); if (castFlags & CAST_FLAG_RUNE_LIST) // rune cooldowns list { @@ -4694,7 +4694,7 @@ void Spell::SendSpellGo() } if (castFlags & CAST_FLAG_POWER_LEFT_SELF) - castData.RemainingPower = ASSERT_NOTNULL(m_caster->ToUnit())->GetPower((Powers)m_spellInfo->PowerType); + castData.RemainingPower = ASSERT_NOTNULL(m_caster->ToUnit())->GetPower((PowerType)m_spellInfo->PowerType); if (castFlags & CAST_FLAG_RUNE_LIST) // rune cooldowns list { @@ -5286,7 +5286,7 @@ void Spell::TakePower() return; } - Powers powerType = Powers(m_spellInfo->PowerType); + PowerType powerType = PowerType(m_spellInfo->PowerType); if (unitCaster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->HasAttribute(SPELL_ATTR1_DISCOUNT_POWER_ON_MISS)) { ObjectGuid targetGUID = m_targets.GetUnitTargetGUID(); @@ -6146,7 +6146,7 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects) if (m_caster->GetTypeId() == TYPEID_PLAYER) if (Unit* target = m_targets.GetUnitTarget()) - if (target != m_caster && target->GetPowerType() != Powers(m_spellInfo->Effects[i].MiscValue)) + if (target != m_caster && target->GetPowerType() != PowerType(m_spellInfo->Effects[i].MiscValue)) return SPELL_FAILED_BAD_TARGETS; break; } @@ -7122,7 +7122,7 @@ SpellCastResult Spell::CheckPower() const } // Check power amount - Powers powerType = Powers(m_spellInfo->PowerType); + PowerType powerType = PowerType(m_spellInfo->PowerType); if (int32(unitCaster->GetPower(powerType)) < m_powerCost) return SPELL_FAILED_NO_POWER; else @@ -7188,7 +7188,7 @@ SpellCastResult Spell::CheckItems(uint32* param1 /*= nullptr*/, uint32* param2 / continue; } - Powers power = Powers(m_spellInfo->Effects[i].MiscValue); + PowerType power = PowerType(m_spellInfo->Effects[i].MiscValue); if (m_targets.GetUnitTarget()->GetPower(power) == m_targets.GetUnitTarget()->GetMaxPower(power)) { failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER; diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 927456b30a..7a29e2a192 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1055,7 +1055,7 @@ void Spell::EffectPowerDrain(SpellEffIndex effIndex) if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS)) return; - Powers powerType = Powers(m_spellInfo->Effects[effIndex].MiscValue); + PowerType powerType = PowerType(m_spellInfo->Effects[effIndex].MiscValue); if (!unitTarget || !unitTarget->IsAlive() || unitTarget->GetPowerType() != powerType || damage < 0) return; @@ -1127,7 +1127,7 @@ void Spell::EffectPowerBurn(SpellEffIndex effIndex) if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS)) return; - Powers powerType = Powers(m_spellInfo->Effects[effIndex].MiscValue); + PowerType powerType = PowerType(m_spellInfo->Effects[effIndex].MiscValue); if (!unitTarget || !unitTarget->IsAlive() || unitTarget->GetPowerType() != powerType || damage < 0) return; @@ -1576,7 +1576,7 @@ void Spell::EffectEnergize(SpellEffIndex effIndex) if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS)) return; - Powers power = Powers(m_spellInfo->Effects[effIndex].MiscValue); + PowerType power = PowerType(m_spellInfo->Effects[effIndex].MiscValue); if (unitTarget->GetMaxPower(power) == 0) return; @@ -1637,7 +1637,7 @@ void Spell::EffectEnergizePct(SpellEffIndex effIndex) if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS)) return; - Powers power = Powers(m_spellInfo->Effects[effIndex].MiscValue); + PowerType power = PowerType(m_spellInfo->Effects[effIndex].MiscValue); uint32 maxPower = unitTarget->GetMaxPower(power); if (!maxPower) return; diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index aa8676314b..a0f2c9913d 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -3654,7 +3654,7 @@ int32 SpellInfo::CalcPowerCost(WorldObject const* caster, SpellSchoolMask school return unitCaster->GetHealth(); // Else drain all power if (PowerType < MAX_POWERS) - return unitCaster->GetPower(Powers(PowerType)); + return unitCaster->GetPower(static_cast<::PowerType>(PowerType)); TC_LOG_ERROR("spells", "SpellInfo::CalcPowerCost: Unknown power type '%d' in spell %d", PowerType, Id); return 0; @@ -3693,7 +3693,7 @@ int32 SpellInfo::CalcPowerCost(WorldObject const* caster, SpellSchoolMask school case POWER_RAGE: case POWER_FOCUS: case POWER_ENERGY: - ressource = unitCaster->GetMaxPower(Powers(PowerType)); + ressource = unitCaster->GetMaxPower(static_cast<::PowerType>(PowerType)); break; case POWER_RUNE: case POWER_RUNIC_POWER: diff --git a/src/server/scripts/Spells/spell_priest.cpp b/src/server/scripts/Spells/spell_priest.cpp index 023b776be6..aab9fc4172 100644 --- a/src/server/scripts/Spells/spell_priest.cpp +++ b/src/server/scripts/Spells/spell_priest.cpp @@ -132,7 +132,7 @@ enum MiscSpells class PowerCheck { public: - explicit PowerCheck(Powers const power) : _power(power) { } + explicit PowerCheck(PowerType const power) : _power(power) { } bool operator()(WorldObject* obj) const { @@ -143,7 +143,7 @@ class PowerCheck } private: - Powers const _power; + PowerType const _power; }; class RaidCheck diff --git a/src/server/shared/SharedDefines.h b/src/server/shared/SharedDefines.h index ac86b2811a..6965e0994c 100644 --- a/src/server/shared/SharedDefines.h +++ b/src/server/shared/SharedDefines.h @@ -238,7 +238,7 @@ enum Stats #define MAX_STATS 5 -enum Powers +enum PowerType { POWER_MANA = 0, POWER_RAGE = 1,