*Try to fix a crash by not allowing trap grid visit creating new grid.
--HG-- branch : trunk
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@@ -10298,8 +10298,6 @@ Unit* Creature::SelectVictim()
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//or who does not have threat (totem/pet/critter)
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//otherwise enterevademode every update
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Unit* target = NULL;
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// First checking if we have some taunt on us
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const AuraEffectList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT);
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