From 5d9855057421fe0102b378a68023cf9b866891fc Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 23 Aug 2020 20:20:18 +0200 Subject: [PATCH] Core/Spells: Fixed refreshing stat buff auras that have been improved by talents --- src/server/game/Spells/Spell.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index bbed1af696..1b9d9292bf 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -6235,7 +6235,8 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint // check if target already has the same type, but more powerful aura if (!m_spellInfo->IsTargetingArea()) if (Unit* target = m_targets.GetUnitTarget()) - if (!target->IsHighestExclusiveAuraEffect(m_spellInfo, AuraType(m_spellInfo->Effects[i].ApplyAuraName), m_spellInfo->Effects[i].CalcValue(), approximateAuraEffectMask, false)) + if (!target->IsHighestExclusiveAuraEffect(m_spellInfo, AuraType(m_spellInfo->Effects[i].ApplyAuraName), + m_spellInfo->Effects[i].CalcValue(m_caster, m_spellValue->EffectBasePoints), approximateAuraEffectMask, false)) return SPELL_FAILED_AURA_BOUNCED; }