[svn] Implement a new table (spell_disabled) to allow disabling some spells for players and / or creatures. To disable a spell for a players and pets, set 2^0 in the disable_mask, to disable for creatures, set 2^1. The comment field is optional. Original patch provided by Craker.
--HG-- branch : trunk
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@@ -1109,6 +1109,9 @@ void World::SetInitialWorldSettings()
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sLog.outString( "Loading Player Corpses..." );
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objmgr.LoadCorpses();
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sLog.outString( "Loading Disabled Spells..." );
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objmgr.LoadSpellDisabledEntrys();
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sLog.outString( "Loading Loot Tables..." );
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LoadLootTables();
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