Fix warning and whitespace
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@@ -10482,7 +10482,7 @@ uint32 createProcHitMask(SpellNonMeleeDamage* damageInfo, SpellMissInfo missCond
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return hitMask;
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}
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void Unit::ProcSkillsAndReactives(bool isVictim, Unit* procTarget, uint32 typeMask, uint32 hitMask, WeaponAttackType attType)
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void Unit::ProcSkillsAndReactives(bool isVictim, Unit* procTarget, uint32 typeMask, uint32 hitMask, WeaponAttackType /*attType*/)
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{
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// Player is loaded now - do not allow passive spell casts to proc
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if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->GetSession()->PlayerLoading())
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