Fix warning and whitespace

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Ryan committed 2017-05-28 18:39:41 +01:00
1 parent 20726edec2
commit 5e50bb9481
2 files changed
+8 -8

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@@ -10482,7 +10482,7 @@ uint32 createProcHitMask(SpellNonMeleeDamage* damageInfo, SpellMissInfo missCond
return hitMask;
}
void Unit::ProcSkillsAndReactives(bool isVictim, Unit* procTarget, uint32 typeMask, uint32 hitMask, WeaponAttackType attType)
void Unit::ProcSkillsAndReactives(bool isVictim, Unit* procTarget, uint32 typeMask, uint32 hitMask, WeaponAttackType /*attType*/)
{
// Player is loaded now - do not allow passive spell casts to proc
if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->GetSession()->PlayerLoading())