Core/Cleanup:

* move repeating code into separate method for storing locale strings in ObjectMgr (copy/paste sucks, you know)
* fix 'signed/unsigned' warnings (at least in VS)
* fix some other warnings and cleanup relative code

--HG--
branch : trunk
This commit is contained in:
azazel committed 2010-08-26 15:54:56 +06:00
1 parent 6036166716
commit 5fa14f58dc
23 files changed
+195 -379

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+11 -10
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@@ -552,7 +552,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
if (AuraEffect * aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 2874, 0))
back_damage -= aurEff->GetAmount() * back_damage / 100;
if (back_damage < unitTarget->GetHealth())
if (back_damage < int32(unitTarget->GetHealth()))
m_caster->CastCustomSpell(m_caster, 32409, &back_damage, 0, 0, true);
}
// Mind Blast - applies Mind Trauma if:
@@ -1615,7 +1615,7 @@ void Spell::EffectDummy(uint32 i)
Unit::AttackerSet attackers = unitTarget->getAttackers();
// selected from list 3
for (int i = 0; i < std::min(size_t(3),attackers.size()); ++i)
for (uint32 i = 0; i < std::min(size_t(3), attackers.size()); ++i)
{
Unit::AttackerSet::iterator aItr = attackers.begin();
std::advance(aItr, rand() % attackers.size());
@@ -1968,7 +1968,7 @@ void Spell::EffectTriggerSpell(uint32 effIndex)
if (!spell)
return;
for (int j=0; j < spell->StackAmount; ++j)
for (uint32 j = 0; j < spell->StackAmount; ++j)
m_caster->CastSpell(unitTarget, spell->Id, true);
return;
}
@@ -1980,7 +1980,7 @@ void Spell::EffectTriggerSpell(uint32 effIndex)
if (!spell)
return;
for (int j=0; j < spell->StackAmount; ++j)
for (uint32 j = 0; j < spell->StackAmount; ++j)
m_caster->CastSpell(unitTarget, spell->Id, true);
return;
}
@@ -2421,14 +2421,14 @@ void Spell::EffectPowerBurn(uint32 i)
// burn x% of target's mana, up to maximum of 2x% of caster's mana (Mana Burn)
if (m_spellInfo->ManaCostPercentage)
{
uint32 maxdamage = m_caster->GetMaxPower(powertype) * damage * 2 / 100;
int32 maxdamage = m_caster->GetMaxPower(powertype) * damage * 2 / 100;
damage = unitTarget->GetMaxPower(powertype) * damage / 100;
if (damage > maxdamage) damage = maxdamage;
}
int32 curPower = int32(unitTarget->GetPower(powertype));
uint32 power = damage;
int32 power = damage;
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
if (powertype == POWER_MANA)
power -= unitTarget->GetSpellCritDamageReduction(power);
@@ -2632,10 +2632,11 @@ void Spell::EffectHealthLeech(uint32 i)
if (m_spellInfo->SpellFamilyFlags[0] & 0x80000)
new_damage = damage;
else
new_damage = int32(damage*multiplier);
new_damage = int32(damage * multiplier);
uint32 curHealth = unitTarget->GetHealth();
new_damage = m_caster->SpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, new_damage);
if (curHealth < new_damage)
if (int32(curHealth) < new_damage)
new_damage = curHealth;
if (m_caster->isAlive())
@@ -3359,7 +3360,7 @@ void Spell::EffectSummonType(uint32 i)
{
float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
int32 amount = damage > 0 ? damage : 1;
uint32 amount = damage > 0 ? damage : 1;
if (m_spellInfo->Id == 18662) // Curse of Doom
amount = 1;
@@ -7093,7 +7094,7 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *
//float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
float radius = 5.0f;
int32 amount = damage > 0 ? damage : 1;
uint32 amount = damage > 0 ? damage : 1;
int32 duration = GetSpellDuration(m_spellInfo);
switch (m_spellInfo->Id)
{