Core/Cleanup:
* move repeating code into separate method for storing locale strings in ObjectMgr (copy/paste sucks, you know) * fix 'signed/unsigned' warnings (at least in VS) * fix some other warnings and cleanup relative code --HG-- branch : trunk
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@@ -552,7 +552,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
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if (AuraEffect * aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 2874, 0))
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back_damage -= aurEff->GetAmount() * back_damage / 100;
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if (back_damage < unitTarget->GetHealth())
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if (back_damage < int32(unitTarget->GetHealth()))
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m_caster->CastCustomSpell(m_caster, 32409, &back_damage, 0, 0, true);
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}
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// Mind Blast - applies Mind Trauma if:
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@@ -1615,7 +1615,7 @@ void Spell::EffectDummy(uint32 i)
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Unit::AttackerSet attackers = unitTarget->getAttackers();
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// selected from list 3
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for (int i = 0; i < std::min(size_t(3),attackers.size()); ++i)
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for (uint32 i = 0; i < std::min(size_t(3), attackers.size()); ++i)
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{
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Unit::AttackerSet::iterator aItr = attackers.begin();
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std::advance(aItr, rand() % attackers.size());
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@@ -1968,7 +1968,7 @@ void Spell::EffectTriggerSpell(uint32 effIndex)
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if (!spell)
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return;
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for (int j=0; j < spell->StackAmount; ++j)
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for (uint32 j = 0; j < spell->StackAmount; ++j)
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m_caster->CastSpell(unitTarget, spell->Id, true);
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return;
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}
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@@ -1980,7 +1980,7 @@ void Spell::EffectTriggerSpell(uint32 effIndex)
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if (!spell)
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return;
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for (int j=0; j < spell->StackAmount; ++j)
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for (uint32 j = 0; j < spell->StackAmount; ++j)
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m_caster->CastSpell(unitTarget, spell->Id, true);
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return;
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}
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@@ -2421,14 +2421,14 @@ void Spell::EffectPowerBurn(uint32 i)
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// burn x% of target's mana, up to maximum of 2x% of caster's mana (Mana Burn)
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if (m_spellInfo->ManaCostPercentage)
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{
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uint32 maxdamage = m_caster->GetMaxPower(powertype) * damage * 2 / 100;
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int32 maxdamage = m_caster->GetMaxPower(powertype) * damage * 2 / 100;
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damage = unitTarget->GetMaxPower(powertype) * damage / 100;
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if (damage > maxdamage) damage = maxdamage;
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}
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int32 curPower = int32(unitTarget->GetPower(powertype));
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uint32 power = damage;
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int32 power = damage;
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// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
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if (powertype == POWER_MANA)
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power -= unitTarget->GetSpellCritDamageReduction(power);
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@@ -2632,10 +2632,11 @@ void Spell::EffectHealthLeech(uint32 i)
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if (m_spellInfo->SpellFamilyFlags[0] & 0x80000)
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new_damage = damage;
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else
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new_damage = int32(damage*multiplier);
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new_damage = int32(damage * multiplier);
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uint32 curHealth = unitTarget->GetHealth();
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new_damage = m_caster->SpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, new_damage);
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if (curHealth < new_damage)
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if (int32(curHealth) < new_damage)
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new_damage = curHealth;
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if (m_caster->isAlive())
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@@ -3359,7 +3360,7 @@ void Spell::EffectSummonType(uint32 i)
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{
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float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
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int32 amount = damage > 0 ? damage : 1;
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uint32 amount = damage > 0 ? damage : 1;
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if (m_spellInfo->Id == 18662) // Curse of Doom
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amount = 1;
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@@ -7093,7 +7094,7 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *
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//float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
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float radius = 5.0f;
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int32 amount = damage > 0 ? damage : 1;
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uint32 amount = damage > 0 ? damage : 1;
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int32 duration = GetSpellDuration(m_spellInfo);
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switch (m_spellInfo->Id)
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{
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