Core/World: implement database support for default map and realm wide world states
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@@ -128,10 +128,6 @@ class instance_blackwing_descent : public InstanceMapScript
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SetBossNumber(EncounterCount);
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LoadObjectData(creatureData, gameobjectData);
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LoadDoorData(doorData);
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instance->SetWorldState(WORLD_STATE_ID_STATIC_SHOCK, 0, false);
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instance->SetWorldState(WORLD_STATE_ID_POISON_BOMB, 0, false);
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instance->SetWorldState(WORLD_STATE_ID_ARCANE_ANNIHILATOR, 0, false);
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instance->SetWorldState(WORLD_STATE_ID_FLAMETHROWER, 0, false);
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_deadDwarfSpiritsLeft = 0;
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_deadDwarfSpiritsRight = 0;
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_atramedesIntroState = NOT_STARTED;
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@@ -60,7 +60,6 @@ class instance_grim_batol : public InstanceMapScript
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SetHeaders(DataHeader);
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SetBossNumber(EncounterCount);
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LoadObjectData(creatureData, nullptr);
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instance->SetWorldState(WORLD_STATE_ID_DONT_NEED_TO_BREAK_EGGS, 0, false);
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_initialized = false;
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_destroyedNets = 0;
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_batteredRedDrakeState = STATE_EMPRISONED;
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