Core/World: implement database support for default map and realm wide world states

This commit is contained in:
Ovahlord committed 2021-06-13 16:07:38 +02:00
1 parent a20ce4309b
commit 5fd77a3b28
8 files changed
+180 -5

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@@ -128,10 +128,6 @@ class instance_blackwing_descent : public InstanceMapScript
SetBossNumber(EncounterCount);
LoadObjectData(creatureData, gameobjectData);
LoadDoorData(doorData);
instance->SetWorldState(WORLD_STATE_ID_STATIC_SHOCK, 0, false);
instance->SetWorldState(WORLD_STATE_ID_POISON_BOMB, 0, false);
instance->SetWorldState(WORLD_STATE_ID_ARCANE_ANNIHILATOR, 0, false);
instance->SetWorldState(WORLD_STATE_ID_FLAMETHROWER, 0, false);
_deadDwarfSpiritsLeft = 0;
_deadDwarfSpiritsRight = 0;
_atramedesIntroState = NOT_STARTED;
@@ -60,7 +60,6 @@ class instance_grim_batol : public InstanceMapScript
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadObjectData(creatureData, nullptr);
instance->SetWorldState(WORLD_STATE_ID_DONT_NEED_TO_BREAK_EGGS, 0, false);
_initialized = false;
_destroyedNets = 0;
_batteredRedDrakeState = STATE_EMPRISONED;